AgentSmith opened this issue on Oct 11, 2001 ยท 8 posts
AgentSmith posted Thu, 11 October 2001 at 12:42 AM
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Phantast posted Thu, 11 October 2001 at 4:44 AM
Wouldn't having 100 lights also increase your render times rather, never mind the amount of labour in setting them all up in the first place? I admire your dedication! BTW that's an interesting beastie.
VirtualSite posted Thu, 11 October 2001 at 8:58 AM
I should think that by a combinaiton of overlapping spotlights (not omnidirectionals) with a fuzzed edging, white ambient light, and a very slight use of haze, one could get the same effect.
AgentSmith posted Thu, 11 October 2001 at 1:59 PM
100 lights does increase render time but definitely not to the degree of using Bryce 5 with a setting of True Ambience, Soft Shadows, and 256 rays per pixel, which would be necessary to create this effect. Creating these spotlights didn't take long, like 15 minutes, what took a little longer was thinking out the configuration, probably an hour for everything. Yup, overlapping lights...that is what I'm doing with the next test by experimenting with two semi-spheres of spotlight collectives, one inside the other. And, even these spotlights here have fuzzed edging and plain white light. Not sure what you mean by "white AMBIENT light", ambience is one of the attributes I am trying to fake since Bryce 4 does not have a setting for it, and Bryce 5 takes way too long to portray it. Using haze in Bryce does work, but if I DON'T use it in Bryce...I can have a (slightly)faster render time and more control over the haze/glare in Photoshop instead of being stuck with whatever my final render has. If I were animating in Bryce though...I would do as much "in Bryce effects" as possible. But...if I had a render that had distance in it, I would use the haze in Bryce, since that would show a depth that I cannot truly reproduce in Photoshop. Thanks- AgentSmith
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VirtualSite posted Thu, 11 October 2001 at 2:26 PM
White ambient light --> setting the shadow color to white.
AgentSmith posted Thu, 11 October 2001 at 9:32 PM
Oh, the SHADOWS color, I know what ya mean now. Yeah, it's set to white in the above pic.
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TMGraphics posted Sun, 14 October 2001 at 12:51 PM
You are reading my mind Agent Smith, on global illumination in Bryce. Best of luck in figuring it out! If you do, will you be making a tut? :p TMG
AgentSmith posted Sun, 14 October 2001 at 4:53 PM
Sure thing, I have it figured out to a point now, I'm just trying to get it below 120 lights...yes, 120. When finished I'll probably upload the scene file to the freestuff for people to mess around with. AgentSmith
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