Forum: Carrara


Subject: a raydream 5.5 render question

dgaff62765 opened this issue on Oct 16, 2001 ยท 4 posts


dgaff62765 posted Tue, 16 October 2001 at 12:02 PM

hello all my question may seem old hat but maybe that will make it easy to answer for most. i'm still working in RD5.5 . when i render the final image i have to kick up the dpi above the norm. it seems RD5 does'nt anti-alias as well as other 3d programs. anyone know why or if this natural for raydream. beyond this i love the program. i stayed away from Carrara because i heard the interface was odd (like poser3's or something) dgaff


AzChip posted Tue, 16 October 2001 at 6:42 PM

In RDS they don't call it "anti-aliasing," but rather "adaptive oversampling." To set it, under render settings, select "best" in the little box called "adaptive oversampling." This reduces the jaggies, although it's not the best anti-aliasing I've seen. I still tend to render my images larger and reduce them in Photoshop (or AfterEffects for animations), but using the oversampling option is a good start. I'm still with RDS because Carrara had more bugs than the average bee-hive until Eovia fixed it. Now, I think, the only thing that's holding me back is fear. I think I'm about to make the jump, though.... Hope this helps. - Dex


willf posted Tue, 16 October 2001 at 10:52 PM

It took me a long time to switch over to Carrara after RDS 5.5 (regardless of the bugs). I just felt more comfortable with RDS as I've used it since version 3. That being said, I havn't used RDS now for at least 8 months. The anti-aliasing is better in C but I still render oversize & reduce to final image size also.


fabien_nguyen posted Thu, 18 October 2001 at 4:19 PM

Attached Link: http://creafab.free.fr

A solution could be the increase of rays in the render settings. I also use the optimal anti-alias. CREAFab, la crtion numique autrement...