Blackhearted opened this issue on Oct 16, 2001 ยท 10 posts
Blackhearted posted Tue, 16 October 2001 at 11:10 PM
soulhuntre posted Tue, 16 October 2001 at 11:14 PM
Well, I don't know how to do it specifically - I am sure someone here knows how. The principal AS I understand it is that you make a morph for each body part that is "slaved" to a master morph dial. BTW - that is a nice shape :)
Blackhearted posted Tue, 16 October 2001 at 11:28 PM
so i guess it might just be easier to make a cr2 file, and remove all of the other morphs to keep the size low. oh well. as for the shape - ill let her know you said that :) now i just have to get the face right, its quite a bit off.
Dendras posted Tue, 16 October 2001 at 11:32 PM
You might try asking Wyrmaster, he's quite good with this. That is a fantastic looking character, by the way.
leather-guy posted Tue, 16 October 2001 at 11:57 PM
Attached Link: http://www.morphworld30.com/amorph.html
Traveler's Morph world would be a good place to look for info - "Full body morphs in amorphium" is the subject of one of the tutorials.(see link) - you might try PoserArcana, also for morph tutorials. Ditto ditto, by the way, on your WIP - lovely work!LaurieA posted Wed, 17 October 2001 at 12:23 AM
Great work Blackhearted! I love the shape...very realistic :) Laurie
Jaager posted Wed, 17 October 2001 at 1:33 AM
Full Body Morph is not a morph, it is only a dial in Body that automatically sets other morph dials. Set your figure up, clone a morph for every involved group. Turn off EVERY morph but the cloned singleton on the involved groupd and then do the 'create full body morph' step. A piece of script will be added to every morph that is not zero and a dial will be generated in Body with the name you selected. When you turn this dial to 1.0, your character will be formed (provided you turn the individual morphs back to zero - if you turn the FBM dial with values already present it will just add in). You can make a pose file with scaling information, but you must do it by hand. Poser will not save any scaling except in a CR2 of PZ3. You can dissect one of my tmech scale poses if you want to see what is required. Your best bet - strip a cr2 of all construction morphs but your character morph for every group, set the scaling, and save this as a single character cr2. If this represents someone you know, you will have a specific texture and hair prop for it and a cr2 is the best way to keep this together. If you do it this way, a FBM would be redundent. Each morph would stay set to 1.0 anyway. (Of course, if you wanted the sort of full body morph that you are wanting, a way to do it: open the CR2 with the character morphs in MM4, do an 'export to geometries' for each character morph, open the figure geometry in Compose, delete each group for which you have a character morph, open each of the character morphs one at a time and check 'merge with existing file', when you are done, you will have a new geometry that is your character, when you save it to a new obj. text edit a cr2 to this new geometry and when you open it, it will be her.)
Bia posted Wed, 17 October 2001 at 10:46 AM
wow, I don't do this yet,,, but very informative! Thanks and I also really like her...I would love her as a character that would open right there on her own.
praxis22 posted Wed, 17 October 2001 at 12:19 PM
Yowser! OK, how much is she going to cost me...? :P later jb
TMGraphics posted Wed, 17 October 2001 at 4:20 PM
Erm, I'm gonna hafta see the pic next to the real thing (nude) for comparison as to how close you got it....... Nice, Nice, Nice! TMG