HARBINGER-3D opened this issue on Oct 17, 2001 ยท 8 posts
HARBINGER-3D posted Wed, 17 October 2001 at 10:25 AM
Anyone want to guess what'll be new in version two?
AzChip posted Wed, 17 October 2001 at 3:25 PM
I'm hoping that C2 will have bones. I hope that ccp isn't right in that they'll require you to have someone elses product to do something that the program should be able to do on its own. (AFX had Bonebender for RDS; it shouldn't be too hard to write (or license from AFT) a bone deformer for C -- it's the same basic archetecture, after all.) I'd love to see a great motion blur. Better oversampling / anti-aliasing.... A million dollars and a pony. (Odds of winning: 1:4,675,398,569,233.)
litst posted Wed, 17 October 2001 at 3:43 PM
I'd love to see at least : bones, a lip-sync solution, better integration of the former RDS plugs, better bump with textures (no pixelisation), a UVmapping solution, and maybe the integration of Amapi . Overall, something more productive . Of course, i'd like to the price stay low !
brenthomer posted Wed, 17 October 2001 at 4:54 PM
From the way AC has been talking I dont think that they are going to hire a third party to take care of bones. The only thing that makes me nervous is he has been refering to bones as 'old technology'. I know nothing about the subject other than the fact that blender has done away with bones and now use 'armatures' beats me what that means tho b/c from reading the faq it looks excatly like bones to me.
Kixum posted Wed, 17 October 2001 at 6:01 PM
Here's my wishlist for C. Radiosity Selective Aura; It would sure be nice if the 3D aura on glowing objects could be selectively turned on rather than turned on blanket wise. Depth of Field That WORKS! The depth of field filter in Carrara is pretty poor. Raydream did this very well. Better Soft Shadows The soft shadows option in Carrara is poor and doesn't take into account the proximity of the object projecting the shadow. Raydream did this pretty well. Better mapping. Carrara suffers a lot of fuzzing of boundaries for maps (trasnparency, and others). This really needs some fixups. Raydream did really well with this! Water Several other codes do water really well. Carrara needs a really good water modeler. Clouds The clouds in Carrara aren't bad but it would be nice to have a simple natural cloud layer model like in Bryce. Natural Elevational Texture Application This is really useful for applying snow, greenery, rocky stuff, etc. There might be something in the added smart pack that can make that work. Light cones that had a drop off distance. It would be nice if a light cone could drop off and stop instead of going on and on into forever. Changing an object to a vertex object and retaining an applied deformer. Sometimes you create an object and apply a deformer to it and you'd like to change it further. It would be nice if you could convert the object to a vertex object and retain whatever the deformer did to it. Raydream did this and it was nice. We'll see how many of these things make it in. I would naturally like all of them. -Kix
-Kix
Edgar posted Sat, 20 October 2001 at 1:52 AM
Some good tidying up on the Vertex Modeller. Some simple things like being able change the colors of the wireframe so I can clearly see what I'm doing. Maybe a way to select a Vertices and be able to rotate around it...
dethblud posted Sat, 20 October 2001 at 9:32 AM
If I were in charge of Eovia, I would make sure that Carrara had radiosity, caustics, subsurface scattering, an improved cloud/smoke engine, and improved sky engine (the existing one just makes me upset whenever I use it), the ability to scroll using the mouse wheel, and I would completely get rid of the dialog box that asks when you open a jpg for a texture if you want it to be opened as a jpg (that's what it is isn't it?).
rockjockjared posted Mon, 22 October 2001 at 4:51 PM
Dynamics simulation would be neat :) but I would settle for radiosity, caustics, and a good bone system. Actually what would be really cool would be if they could just take the modelling aspect of 3ds max and put it together with the render engine of lightwave. That would make me a happy panda. Oh, and don't forget backgound images and maybe lots of different color schemes...and the ability of rendering nicely lit wireframes rather than using the zbuffer. Oh...and don't change the meatballs. Jared