Forum: Bryce


Subject: Rendering 3D Text

cainbrogan opened this issue on Oct 17, 2001 ยท 8 posts


cainbrogan posted Wed, 17 October 2001 at 7:51 PM

Without the use of any 3D text rendering freeware or shareware plugins or applications I've read terrain Editor tutorial and have been trying to render 3D text from within Bryce3. But I always get these rough edges, can anybody explain the reason? = )


cainbrogan posted Wed, 17 October 2001 at 7:53 PM

Heres an example.

douglaslamoureaux posted Wed, 17 October 2001 at 9:08 PM

I presume you tried the same way that I did: Make an image with text, import the image into either the terrain editor or as a symmetrical lattice, trim off the black. I'm not totally sure why there are rough edges. My perception is that text images created using normal fonts don't have enough smoothness. There's a KPT plug-in that can be used to smooth the picture, but its difficult to make smooth text in Bryce.


clay posted Wed, 17 October 2001 at 10:18 PM

Try using a higher terrain resolution in the TE, and also apply the smoothing function once or twice before you clip the black out.

Do atleast one thing a day that scares the hell outta ya!!


clay posted Wed, 17 October 2001 at 10:32 PM

A quick sample, this is at 512 terrain resolution. mind the few jpeg artifacts heheh

Do atleast one thing a day that scares the hell outta ya!!


cainbrogan posted Fri, 19 October 2001 at 1:48 PM

Wow did you do that? I was using the smooth function and a 1024 pixel image in the TI...Maybe I need B5... Cain = )


clay posted Sat, 20 October 2001 at 7:33 PM

yes I did that heh, what I do is make a 512 x 512 pixels greyscale image in photoshop at 150 dpi, save it as a .tif file then import that into the TE and set it to 512 or higher. It works in versions 3-5 so if you have Bryce 4 it'll still work the same way:-) Hope that helps ya out.

Do atleast one thing a day that scares the hell outta ya!!


cainbrogan posted Sun, 21 October 2001 at 2:05 PM

That's what Im doing with B3...Oh well time to upgrade anyway. = )