Forum: 3D Modeling


Subject: id like your opinions please

TRAVISB opened this issue on Oct 21, 2001 ยท 17 posts


TRAVISB posted Sun, 21 October 2001 at 3:37 AM

this is a very sloppy version of a personal model im working on trying to decide what kind of weopons to give and costume thinking of akido style pants but not sure how well they will animate trying to keep the lower body lower poly count small armored belt around the waist and maybe one shoulder pad suggestions welcome

TRAVISB posted Sun, 21 October 2001 at 3:38 AM

wireunder 11000 polys now trying to stay under 18000

TRAVISB posted Sun, 21 October 2001 at 3:41 AM

hes not quite human and will be intellegent and a good guy LOL

ThE_GuN posted Sun, 21 October 2001 at 6:18 AM

He looks like a fist kinda guy, or maybe hmmm, uzi?


bloodsong posted Sun, 21 October 2001 at 9:05 AM

heyas; na, something pointy. double swords, maybe. :) i like big baggy kinda pants, but you're right; not sure how well they'll animate with low poly counts. maybe he can use something on his forearms; some kinda fancy bracers. but not spikes, something lean and flat and with a wicked design.


loganarts posted Sun, 21 October 2001 at 12:41 PM

heyas travis, this is the best mode'l u did ever! congrats. its really hard to say something about somebody else's work. so i'll say what i would do: i'd complete the model naked with detailed legs and feet and then aplly the clothes in motion designer. its just my oppinion.. tell me how's the poly count so far? great work!! loggie


loganarts posted Sun, 21 October 2001 at 12:45 PM

sorry travis, i just saw the poly count right now. i really think its a lot!!! i've seen very detailed model on the net with polycounts around 5000. it'll very difficult to render the animation. maybe quemloss2 could help.


TRAVISB posted Sun, 21 October 2001 at 3:30 PM

the majoroty of the polys are in the hands probally about 1400 a piece way to high but ill fix them as for the upper bod y though i want to keep the poy count higher there will be alot of close ups especially in the face i agree about completing him naked just wanted to see what the outfit would look like thanks for your comments and suggestion


dolly posted Fri, 02 November 2001 at 3:18 AM

how about sand coloured combats for the trousers or pants as you say lol but this is awesome modeling work well done mate


Tephladon posted Mon, 12 November 2001 at 2:29 PM

I agree with the polycount comment. You can create a very good detailed model with less than 3000 polys. This one has 3026 polys, is anatomically correct with detailed body orifaces. Yes that means that she has what you perverts out there think that she has. I posted it at the CGchannel. I have not finished it yet and probably won't be finish for a while. Still needs work around the ankles and feet.

loganarts posted Mon, 12 November 2001 at 2:41 PM

very cool model !!!!!! congrats. 3000 polys...outstanding. i'm very into this low poly stuff, studying the taron head in the lw cd. i still dont get his method.. well, he's taron, if i figure his method easily it wont have any fun... see ya


TRAVISB posted Mon, 12 November 2001 at 3:18 PM

im not saying you cant thats not really my aim though im going for a more detailed look i think a well done male in general jus t generates a higher poly count a basic male for me usually runs 32 3800 while i can get a girl to look decent under 2500 thats a good loking model teph but i think it would look even better if you detailed the legs and lat area even more maybe just a tad on the neck after you did that you would probally have bumped up a few hundred polys i think it just has to do with the amount you want to let the tex maps do i like making the definition in the model and when you keep them low lw does a good job but often to me looks to smooth like in your model i think the breast and arms look well defined but to me the back buttocks area and legs look to smooth but thats just a taste thing i think

TRAVISB posted Mon, 12 November 2001 at 3:21 PM

the model above is 7300 but still is not finished to get the detail i want in the arms though i definetly needed i higher poly count i could have went for a less difined arm not showing as much but i like the look it gave me


Tephladon posted Mon, 12 November 2001 at 3:23 PM

Yeah true enough. It is a taste thing. I love those biceps on that guy. Pretty good stuff there Travis


TRAVISB posted Mon, 12 November 2001 at 3:26 PM

heres a shot of the wireframe an area that i can definetly drop the count is in the hands and back of the waist the rest really isnt that high

TRAVISB posted Mon, 12 November 2001 at 3:30 PM

oh yeah wahts your name on cg im there allthe time ill comment on your pics there ! cheers


Tephladon posted Mon, 12 November 2001 at 3:33 PM

Same thing. This is my universal handle