ronknights opened this issue on Oct 24, 2001 ยท 29 posts
ronknights posted Wed, 24 October 2001 at 6:35 AM
ronknights posted Wed, 24 October 2001 at 6:41 AM
egaeus posted Wed, 24 October 2001 at 7:14 AM
I find often you can just increase the size of the clothes, and/or pose the clothes separately, don't conform them to Mike, just put them where they should go (this is for still images, of course, not animations). For the tunic, you could just color P4 dork's hips and legs a solic color on his tex map (and don't give him genitals, of course), which would end up looking like tights. More and more, especially with superheroes, I'm finding it's easier to just color the costume directly on to the skin. Mike
melanie posted Wed, 24 October 2001 at 8:01 AM
The costume CD has been around much longer than Mike and was created for the P4 man and woman. They're not designed to fit Michael. I would go with Mike above by coloring the legs, which will make it look like fitted leggings. This would be more appropriate under a tunic, anyway, rather than loose fitting trousers. Melanie
ronknights posted Wed, 24 October 2001 at 8:23 AM
You are giving me more information than DAZ has. I appreciate that. I think they really should list somewhere that the Costume Shop CD most likely wouldn't work with Mike, etc. SO I guess I can't color leggings within Poser, so I'd need to load up an image/paint program to fake the leggings, etc?!
ronknights posted Wed, 24 October 2001 at 8:24 AM
Or should I be using a Texture Map to color on? I know nothing about texture maps. I've seen them around, but don't know what to do with them.
egaeus posted Wed, 24 October 2001 at 9:08 AM
egaeus posted Wed, 24 October 2001 at 9:10 AM
ronknights posted Wed, 24 October 2001 at 9:16 AM
Thanks for the tips really. I never see a texture map. I click on a picture of Mike that says Michael Map, then I see a nude Michael... So this is where I am lost.
egaeus posted Wed, 24 October 2001 at 9:47 AM
It's a good idea to get to know where your tex maps are. The Michael Map is probably in your C:Poser 4/Runtime/Textures folder somewhere, under another folder called "Michael" or under a folder that bears the name of the creator i.e. DAZ, Zygote, etc. I prefer doing skintight clothes this way because you don't have to worry about the figure ripping out of them. Mike
egaeus posted Wed, 24 October 2001 at 9:51 AM
ronknights posted Wed, 24 October 2001 at 9:56 AM
I saw one example...Warbird....All I can say is "Hubba Hubba." She looks real enough to.... ouch....I'd better shut up. I can't wait to see the one you forgot. So, I did find the Mike texture map...one said no genitals, which the other said it had them... I guess. I just wasn't sure if that's what you were talking about. So I paint wherever I want stuff to go. Wow, this is really exciting. Yes, I do remember enough to save the newly painted copy with another name, grin.
egaeus posted Wed, 24 October 2001 at 9:57 AM
ronknights posted Wed, 24 October 2001 at 10:40 AM
TygerCub posted Wed, 24 October 2001 at 3:10 PM
You probably did paint over the body with white, but don't forget when applying the new texture that you must either select the box that says "apply texture to entire figure", or select each piece of the body seperately. In this case, it appears the nipples remained uneffected by your new texture.
shadowcat posted Wed, 24 October 2001 at 3:24 PM
Attached Link: http://members.aol.com/_ht_a/iishadowcatii/website/index.htm
Back to the original problem one thing you may want to look into is getting "Bobby" Bobby is a combined figure with mike's head on dork's body, giving you the option of using mike's high quaility face, and the ability to use the P4 clothes. This is what I use and will continue to use until I get mike 2 (and they better include a P4 version as they did for vicky 2) Also poserworld has a good P4 item to use under a tunic, called the poet's pants, this item is leggings and boots as one conforming item. It does have a problem with reversed normals but this can be fixed with the grouping tool. Lastly I'll throw in a plug for my website that has beginner's tutorials covering texturing & dressing the characters as well as a download section (there are 3 mike items that I'm hosting)jaybutton posted Wed, 24 October 2001 at 3:55 PM
This is a little off topic, but maybe somebody will help me. That tunic (the yellow one with the lacing at the neck) that ronknights has in his first post is just what I need for a project that I am working on. Is it included in the DAZ costume cd? Thanks! Jay
ronknights posted Wed, 24 October 2001 at 4:36 PM
Yes, I chose that tunic just because it is in the Costume Shop CD. ($49.95) DAZ also has a Tunic Pak for $14.95. I don't know if they have an exact duplicate of the one in the Costume Shop CD...but it might be good enough. I have both the Tunic Pak and Costume Shop CD...
egaeus posted Wed, 24 October 2001 at 5:04 PM
Getting any of the combined figures -- Pol or Bobby -- will still require the user to monkey with textures because you will have to adapt a P4 texture to a Millenium figure or vice versa, since the head is Millenium and the body is P4. Mike
ronknights posted Wed, 24 October 2001 at 9:02 PM
ronknights posted Wed, 24 October 2001 at 9:03 PM
WarriorDL posted Wed, 24 October 2001 at 10:03 PM
I made a female and a male "Romulan" shirt that actually can be used as a tunic. Pics of them here: 3D Gladiators The sashes can be trans'd out.
ronknights posted Wed, 24 October 2001 at 10:26 PM
They look great for when I do some Star Trek characters. Where can we get them? Are they free?
ronknights posted Wed, 24 October 2001 at 10:28 PM
WarriorDL posted Wed, 24 October 2001 at 10:38 PM
They aren't available yet.
ronknights posted Thu, 25 October 2001 at 4:40 AM
ronknights posted Thu, 25 October 2001 at 4:42 AM
egaeus posted Thu, 25 October 2001 at 1:59 PM
If you know of a bump map that you like -- like Maclean's glitter bump maps from 3D Commune -- you can just adapt it by pasting and painting on a pre-exsting Vicki body bump map. Mike
ronknights posted Thu, 25 October 2001 at 2:43 PM
Oh, now I feel like a dunce. I tried copying and pasting something onto a portion of a texture map, and just got a small picture of the original. I must have done something wrong.