Forum: Bryce


Subject: Bryce 5 and Camera's or Views

Eradicator opened this issue on Oct 28, 2001 ยท 7 posts


Eradicator posted Sun, 28 October 2001 at 1:24 AM

I am trying to create something that I want to use in a computer game. The final product will have the game player walk around in a 3D world and the background will be the "world" created in Bryce, a nice outdoor scene. This is what we refer to as the skybox...

To do this in the game, I have to create something a shoebox. The shoebox will effectively be the world, and the player will be walking around within the box. To have a realistic back ground, I created a world in Bryce that now has to be rendered in such a way that I can make the six pictures/textures for the in-sides of the shoebox. This will effectively give the effect of a person walking around in a 3D world... (At the bottom of the post, I have written an instruction on how to get to a web page that would help you get a basic idea of what a skybox is. It is a tutorial on how to create a basic skybox for the game. You can just look at the screenshots as they go along, I'm sure you'd get what I need to do.)

To be able to make the 6 sides connect seamlessly, I have to render a number of different angles of the Bryce world, and manipulate it in a paint program so that I can have a final batch of 6 pics.

When I try to change the view point in Bryce, I keep loosing the camera hight. Imagine this: if you want to take different pics with a normal camera so that when you place 4 pictures side by side, you'd form a view of what was right around you, you'd need to use a tripot. This will stabalise the shot and make the horizon connect perfectly in the final row of pictures.

How can I do this in Bryce?
1.) How can I rotate the view on the spot without panning by accident? Like a real photographer, I need the camera to stay on the same spot the whole time.
2.) How can I rotate the view so that I don't loose the camera's angle to the ground? Like with a camera on a tripot, I need 4 steady shots...

Any help will be appreciated!

Thanks.

PS. Do the following, and you'd get to a tut on how to create a skybox: http://unreal.gamedesign.net/

Then, to the left is a button to go to Tutorials. Then, click on UnrealED. Browse down till you get to a skybox tutorial. It should be Wolf's Tutorial #7. Click on the word SkyBox...