AgentSmith opened this issue on Oct 28, 2001 ยท 11 posts
AgentSmith posted Sun, 28 October 2001 at 11:22 PM
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allengraph posted Mon, 29 October 2001 at 3:50 AM
very cool! =-)
Phantast posted Mon, 29 October 2001 at 5:05 AM
Like the texture as well.
AgentSmith posted Mon, 29 October 2001 at 6:32 AM
I believe the texture came with Bryce 4, one of the texture extra's off the cd? Either way, it's called "Console bump". Agent Smith
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Eradicator posted Mon, 29 October 2001 at 12:15 PM
Isn't there a way to make it smoother and less bumpy? I don't like meraballs cos I can't control it! Aaaarggh!
Eradicator posted Mon, 29 October 2001 at 12:16 PM
Metaballs! See, I can't even SPELL it right! :-)
AgentSmith posted Mon, 29 October 2001 at 7:25 PM
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darkelf420 posted Mon, 29 October 2001 at 9:22 PM
Great little tutorial, man... I only used the Bryce 5 demo, and I am curious about metaballs. They remind me of Bispheres, a 'la Amorphium, but can you change the energy on Metaballs? How do you do that...?
AgentSmith posted Mon, 29 October 2001 at 9:59 PM
Energy? I have Amorphium 1.0, but haven't really used it for anything except bending and beating the hell out of some models I wanted to look worn in Bryce, I'll have to actually take a look at the Biosphere section now. Yeah, I 'm using the Bryce 5 demo here. I never really thought about using Metaballs for curved pipes/hoses/tubes until I started messing around with the demo. As far as I can see, the Bryce 5 Metaball can only be a sphere. Squish it, stretch it, but still a sphere. If Corel would offer metaballs in the currently available array of primitives it would be a great leap in more organic type modeling. Agent Smith
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wolf359 posted Tue, 30 October 2001 at 5:16 AM
Attached Link: http://66.70.166.29/mpegs/%20blob.mov
Its a shame that metaballs dont accept the awesome new smoke volumetrics of B5I too have been exploring the potential of metaballs
on paths and was hoping to animate billowing smoke
but arganic animation is now possible in bryce
as in this small (300k) animation.
AgentSmith posted Tue, 30 October 2001 at 10:51 AM
That is strange/too bad. I tried out metaballs with volumetrics, it will accept and render some of them, but not the really cool ones, like "grey smoke", the realistic clouds, etc. Yet another thing I hope Corel can fix. Cool little animation ya got there. Agent Smith
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