cinacchi opened this issue on Oct 31, 2001 ยท 9 posts
cinacchi posted Wed, 31 October 2001 at 7:02 AM
Hi, suppose to create a sphere, and then to map it with a texture reproducing the planet Heart (I found some good one). The mapping projection setting for the object is "object sphere", since you want the surface turn when you turn the Heart (heart is rotating in the space). Then to simplify you delete the sun, and put a spotlight illuminating the object (but the problem is the same with the sun too). Here's the problem: the Heart seems not react right to the light. It seems as it have "printed" its own light. My spotlight (or sun) only add light to it, but of course when I rotate teh Heart light seems not natural: a side have good light, the other is underexposed, regardless as you move and set the lights, I tryed to set the Diffuse, Ambient, Liminous tab in the Lighting-Effects tab in the Material editor, with many different value, but no result. Nobody experienced similar troubles? Thanks. ***Luca "cinacchi"