MDesigner opened this issue on Dec 06, 1999 ยท 6 posts
MDesigner posted Mon, 06 December 1999 at 7:36 PM
shredboy posted Mon, 06 December 1999 at 8:24 PM
It seems to me the main problem with the neck is that it's too long.Maybe traveler could make some neck morphs?Because he is the coolest morper of them all?(sucking up is ok for the good of the many!);)
MDesigner posted Mon, 06 December 1999 at 8:31 PM
Yeah, there are a lot of problems w/ the default Poser models. I almost think someone at Zygote needs some anatomy lessons. For instance, look at the infant. His legs are as long as his torso! Babies have short, stubby legs.. I know that, and I don't even own a baby! It doesn't take a genius....
Darth_Logice posted Mon, 06 December 1999 at 9:24 PM
Tried reducing y scale on the neck? Not an overall great solution for general purposes, but to catch a specific pose, like this one, it's okay...however, I did not need to do that. Please see my post above. -Darth_Logice
JeffH posted Tue, 07 December 1999 at 7:12 AM
MD, RE: Baby legs My son's legs were never short and stubby. He's 31 inches long now at 10 months old ;-) -JH.
nerd posted Wed, 08 December 1999 at 1:49 AM Forum Moderator
On extreme neck poses, move the joint center of the neck and the head to 0.000 on the Z axis (or somwhere there about) The poser neck seems to get even longer when you bend it around. I also will set the neck to about 75% on the Y scaling.