Forum: Poser Technical


Subject: Body morphs stopped working

scifiguy opened this issue on Nov 01, 2001 ยท 7 posts


scifiguy posted Thu, 01 November 2001 at 3:38 PM

Huh...one of my Michael character's body morphs (thin, tone, etc) have suddenly stopped working. All the other morphs work, including the corresponding individual body part morphs. The scale dials still work fine, but the body morphs do nothing. None of my other Mike's are having a problem, and they worked when I made him. Any wisdom on what happened and how to fix it?


bloodsong posted Thu, 01 November 2001 at 4:10 PM

heyas; hmmmmm.... sounds like a figure numbering problem, maybe. poke around in the cr2, and check the figure section to see what the figure's 'name' is. if it isn't 'figure 1,' that's probably it. check any body part's slave channels (ie: tone morph) and see what it is pointing to. there's a figure pointer and body part pointer. they probably say figure 1 and body:1. if your figure isn't named figure 1, and it has like body:8 and stuff in it, that's why it doesnt work ;) do a search and replace to replace the :8 (or whatever) with a :1 (its safe to do that), and then change the figure name to figure 1. or, if you want him to have a real name, do a search and replace the figure 1 with 'bob' or whatever.


scifiguy posted Fri, 02 November 2001 at 2:28 AM

Well, I couldn't find any discrepancies and got tired of looking through the file. I used morph manager to move all his face morphs to a new Mike blank, then recreated him. What a pain, but I've got him back and working so that's what's really important I guess. Such a weird thing though.


Jim Burton posted Fri, 02 November 2001 at 9:19 AM

Happens to me all the time, I'm starting to thing Full Body Morphs are a figure of speech. Does anybody know how this information (which morphs are adjusted, and how much) is actually stored? Is it appended to the figure RSR in Geometries, like I'm starting to think?


bloodsong posted Fri, 02 November 2001 at 5:10 PM

heyas; no, its in the morph channels of the cr2. its the delta add delta, deltaop thingies. the delta things point to what figure, what part, and what channel it is slaved to; and there's a number there that tells the turn-dial ratio. if you haven't read nerd's tutorials on ecm/jcm/whatevercm's, you should check it out; they explain everything.


Jim Burton posted Sat, 03 November 2001 at 4:28 PM

Gee, I should have thought of that, duh! I looked in the FBM channel, but of course there is nothing there.


bloodsong posted Sun, 04 November 2001 at 9:18 AM

naah. the fbm channel is just the master channel that the slaved channels point to. it's just a blank dial, basically. :)