Forum: Bryce


Subject: Error Importing OJB file into Bryce 5

elektra opened this issue on Nov 03, 2001 ยท 20 posts


elektra posted Sat, 03 November 2001 at 2:56 AM

I was working in Bryce earlier and was trying to import an OBJ file. The file originated in Poser 4 with Pro Pack. It starts the import and then pops up an error that simply says "A file error has occurred" (i/o, bad media) I thought perhaps the file was corrupt. I can import it fine into Carrara. I ran a scan disk and defrag on the drive incase there was some corruption. Same problem. I then moved the file to try from another location, just incase it was sitting in a bad spot and scandisk didn't get it. Same thing. I went to the Corel site to see if there was a Bryce patch or upgrade. Nothing. Checked the knowledge base. Again nothing. Checked to see if there's Bryce newsgroup from that site, there isn't. Finally, I broke down and called Corel. I got the WORST customer service ever. The guy didn't even try to resolve it. It was if he didn't even know where to begin, didn't even care to try, or to ask at the next level or check with a programmer. It was a very disappointing experience. I'm hoping someone here has run into this and can offer some help or a suggestion.


ghostman posted Sat, 03 November 2001 at 6:01 AM

I have the same problem in Bryce 4.But it only happend when the file is to big.I think it have something to do with memory but Im not sure yet.

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AgentSmith posted Sat, 03 November 2001 at 6:21 AM

Attached Link: http://home.pb.net/~stevecox/uvmapper.htm

Same exact problem here. Here's what ya do, it's a pain, but a small one. 1. export/import in .3ds, this seems to work, when I run into this type of problem. OR (better yet, I believe) 2. Export normally out of Poser. Use "UVMapper"(see link)to open the .obj. (File>Load Model) Let it load, click "okay" when it's finished. Save .obj. (File>Save Model) That's it. Don't know why this works, it just has everytime for me...so far. Best of Luck, if all else fails see #1. Agent Smith

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KenS posted Sat, 03 November 2001 at 7:17 AM

AgentSmith is correct, I use the 2nd option of resaving the obj with uvmapper, This is a ProPack export bug, for some reason, some files(namely those with extra props thattached to the figure that were originally in a different format) get scrambled when exporting.


elektra posted Sat, 03 November 2001 at 7:45 AM

Thanks gang. I will give that a try. I appreciate the help.


Tempus Fugit posted Sun, 04 November 2001 at 8:29 PM

I just ran into the same problem with Bryce 4. Victoria would import as a 3DS file, but not an OBJ, and I have another DAZ figure, Kalypso, with a bunch of props, and she won't come in at all. I'll try the UV Mapper.


Tempus Fugit posted Sun, 04 November 2001 at 9:26 PM

It worked! That did the trick, thanks!


Tempus Fugit posted Mon, 05 November 2001 at 5:53 AM

I had to assign all the textures manually, which took a long time, but now she's in Bryce and I can build a scene around her and use some more realistic lighting. Poser has gotten a lot better over the years, but the render engine is still lacking, and Bryce is the best alternative for my budget. If you spend the time, the Poser figures really look much better, IMVHO. Thanks for the tip on UVMapper, as the error in importing was really driving me nuts.

elektra posted Mon, 05 November 2001 at 6:55 AM

It did work, but it does come in as a greyscale model. So, I will have to go into the materials editor and reassign all the textures manually? Okay, I've not really done that so this will be a whole new learning adventure for me. Thanks again for your help in providing a solution. It was pretty obvious that Corel wasn't about to do that. Tempus - That came out great! Nice job and I like the colors you've picked out so far.


Tempus Fugit posted Mon, 05 November 2001 at 8:40 AM

Yeah, mine was all gray too, and it took me about two hours to go through and manually assign all the maps with bumps and transparencies. Selecting things is tricky, too. It's a pain, but it works if you want to go through the effort...


elektra posted Mon, 05 November 2001 at 11:49 AM

Oh, it will be worth the effort, if I do it correctly. Is there a good tutorial out there on the best way to do this? You are correct in that Bryce has the better render and it does look much nicer. I just wish Bryce handled the transparencies...


Tempus Fugit posted Mon, 05 November 2001 at 12:06 PM

It'll do the transparencies, it's just a little tricky to get them, especially with the millenium figures. The eyes, eyelashes and eyebrows are all difficult areas, but it can be done. I'll see if I can put some notes together and put a link here to it.


AgentSmith posted Mon, 05 November 2001 at 2:04 PM

Attached Link: http://www.castironflamingo.com/

Better late than never? I had found this a little while ago, but haven't had time to try it. It is a small, free program that is specifically for when you export from Poser into Bryce. It is a "middleman" that is supposed to make it so all textures, bumps, trans, etc., imports into Bryce along with your model. Take the link, click on "Tutorials", and then "Grouper 1.1". That page will tell you all about it and has a download link. Hope this can make your exporting/importing easier. Agent Smith

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elektra posted Mon, 05 November 2001 at 3:31 PM

Ah-ha, I say! Agent Smith, I will take the late rather than the never. I will check this out as soon as I get home. Damn! I hate it when I'm on the later shift at work. I'll let you know how this works out.


elektra posted Mon, 05 November 2001 at 7:34 PM

Well, I gave it a try, but in my case it doesn't work. Still gives the error. :-( Thanks for the site, though. Looks like there's more good info there. I'm going to have to poke around the place more. I'll keep plugging away at it.


Tempus Fugit posted Mon, 05 November 2001 at 7:43 PM

I tried it on the Victoria 2 figure, and it worked ok. I had to assign some of the transparencies, but it renamed the pieces and grouped them all by textures, so it was well worth it. The UVMapper worked as well, but there may be some geometries in models I haven't tried yet that it doesn't like...


brycetech posted Tue, 06 November 2001 at 12:04 AM

this is supposed to be fixed in the update of ppp..go get it if you havent. explanation to what is happening follows (as it was explained to me): OBJ files are given groups within their text files indicated by g groupname in many instances the obj file from poser does not always have this but has g this can cause a few things to happen in ppp directly (the notorious holes in the mesh around the hip and waist) or in export (the crash in other programs). ever noticed when you open a file in uv mapper exported by poser it has a blank group at the top? When you export and reopen it, that blank group is gone. update your PPP with the patch ;) BT


elektra posted Tue, 06 November 2001 at 6:15 AM

Hey BT! Thanks. I tried this and it still did not work. I'm thinking this character may be cursed or something. Went to your site yesterday for the first time and WOW! Lots of neat tutorials. I have some questions for you, so I'll probably drop you an email in the next couple of days.


elektra posted Tue, 06 November 2001 at 6:31 AM

I just thought of something. Do you supposed the choices I'm making on export from Poser could be causing this problem?


brycetech posted Tue, 06 November 2001 at 7:09 AM

I always check everthing except the morph target option when exporting to Bryce. you could try bringing it in as pieces instead of one big model... the thing about doing that is its a real pain to line things up. sure, feel free to email anytime :) BT