brittmccary opened this issue on Nov 05, 2001 ยท 8 posts
brittmccary posted Mon, 05 November 2001 at 10:32 AM
shadowcat posted Mon, 05 November 2001 at 11:47 AM
you could use the grouping tool to reverse the normals in poser. As far as making mr. rex there posable, you sould look into getting Philc's CD. I'm clueless in that dept.
brittmccary posted Mon, 05 November 2001 at 11:51 AM
Thanks, shadowcat! :) I'll try that.
ScottA posted Mon, 05 November 2001 at 12:15 PM
Attached Link: http://www.pixelatious.com
Maybe I can save you a whole lotta work. Check out the Dinosaurs page. And download to your hearts desire ;-) ScottAbrittmccary posted Mon, 05 November 2001 at 1:02 PM
Great job, Scott! :)) I've got additional models - to the ones you've got. If you'd like them, just mail me. :) I'll work on my t-rex though. It might be a good learning process. :)) Thanks a lot! Britt
ScottA posted Mon, 05 November 2001 at 1:19 PM
Thanks Britt, But be careful doing that. I don't think yopu are allowed to give out those models that came with the software. You'd better find out if it's OK to do that first. I made mine from scratch. I'd hate to see you get into trouble. ScottA
brittmccary posted Mon, 05 November 2001 at 2:53 PM
Hi again, Scott Micrograpx is bought by Corel. I've written to Corel, and asked them about the copyright to those models, - and how to handle it. Apparently they don't know yet (or the persons I've asked don't), because Simply 3D is a dead product (sadly!), and in order to get the models to work in Bryce/Poser, they need quite some work, AND editing. I'll wait a while, and then contact Corel again. I'll also ask the former Product responsible person who used to work for Micrographx about the copyright to those models. Thank you for warning me, though. :) Britt
bloodsong posted Mon, 05 November 2001 at 4:16 PM
heyas; it might be quicker and easier if you import the obj into poser with the 'reverse normals' checked. but only if ALL the normals are backwards when you open it normally. if you're making cr2's that point to an obj, and not directly loading in the obj, you can still do this. just import the obj with nothing but invert normals on, and then re export it. but BE CAREFUL that you get the options right to preserve the body part names. dont close poser until you double-check in a txt editor or uvmapper to see if the group names came out. if i'm not mistaken, you check 'include body part names' but NOT 'include existing groups,' and definitely turn off 'include figure names.' do 'weld body part seams.' if you have uvmapper, you might also try saving the obj with no normals at all. however, this might not stop poser from remembering the obj faces inside out. when you replace the obj, remember to delete the geometry rsr, so poser will re-read it.