mwa opened this issue on Nov 08, 2001 ยท 7 posts
mwa posted Thu, 08 November 2001 at 1:41 PM
I'm doing a texture for michael but having a big problem with those big eyebrows. How do i get rid of them so that the ons i have on my texture will show, I have the same problem with the lips.
jschoen posted Thu, 08 November 2001 at 2:01 PM
2 solutions mwa. The easiest is the "Brow gone" dial. But that may be only on Victoria. I don't have Poser open right now so I'm not 100% sure. The other way is to set the material color to White, the Highlight color to Black and make sure that all the texture options have "No Texture" in them. They'll still be there but render invisible. Hope that helps. James
jschoen posted Thu, 08 November 2001 at 2:03 PM
oops, And set the Trans Min to 0 (zero), Trans Max to 100 and Falloff to 0 (zero)
mwa posted Thu, 08 November 2001 at 2:39 PM
Thanks a'lot it worked perfect on the eyebrowns but I still have problems with the lips. I tried to do the same there but then I just saw the theets insteed. Any ideas.
jschoen posted Thu, 08 November 2001 at 5:14 PM
I don't know what to say about the lips. There is only one set and it should be textured by the head texture you're using. Make sure that they are not transmapped (unless you want them to dissappear). If you want to get rid of them. Just do the same as with the Upper Eyebrows. Make them White, highlight Black, and Trans min 0, trans max 100, falloff 0, and NO textures in ANY of the boxes below. If that's not what you mean, please explain further. James
bloodsong posted Thu, 08 November 2001 at 5:57 PM
heyas; the lips are actually part of the face mesh, you can't turn them invisible. (as you noticed!) if the texture you painted is on the face, but not the lips, make sure you have applied your texture to the lip material, and haven't left the default material on. also, make sure the lip base colour is set to white, and not some darker colour.
shadowcat posted Thu, 08 November 2001 at 6:16 PM
instead of putting the eyebrow texture on the haed why not turn them into a transmap? that is the way they were designed to be used.