Forum: Poser - OFFICIAL


Subject: How can i render as a wireframe?

Raven82 opened this issue on Nov 11, 2001 ยท 9 posts


Raven82 posted Sun, 11 November 2001 at 7:56 AM

I've only exported wireframes, and when i open them in Photoshop, they're, well, not rendered, so they don't look as good as they should. Anyone got a tip?


adh3d posted Sun, 11 November 2001 at 8:05 AM

I think if you select the display mode, and then you export the image(in the export menu), then the image is exported like show in the screen. I you wnat an antialias in wireframe, in the display menu you can select antialias document.



adh3d website


Raven82 posted Sun, 11 November 2001 at 9:10 AM

yeah, i tried that, but the edges get pointy and ugly in PS, but not in Poser.


praxis22 posted Sun, 11 November 2001 at 9:25 AM

Hi, You can simply antialias the image, (regardless of display mode) and then try to export that, it's under the same menu as "Render" but I don't have my laptop with me to check. later jb


shadowcat posted Sun, 11 November 2001 at 10:18 AM

when you are exporting the image are you using the highest quality? (where you name the image and save there is a little menu label "compression" at the bottom)


Raven82 posted Sun, 11 November 2001 at 10:21 AM

Shadow: No, i don't think I've seen that label... I'll check that out. thanx.


doozy posted Sun, 11 November 2001 at 11:33 AM

Sometimes I have seen renderings made by making a texture that shows the wireframe... start with the template (or the UVMapper output), fix up the template with Photoshop or something, then render with THAT template.


Raven82 posted Sun, 11 November 2001 at 12:56 PM

I'll try that, thanx.


wyrwulf posted Sun, 11 November 2001 at 1:26 PM

As doozy says, use the texture template as a transparency map, but you have to invert the black and white first (Nance's trick). You can also render a one frame animation using "Current Display Settings" and save it as an image file. You can use the animation render to make your render bigger than the display window. Change the foreground color to change the color of the mesh.