Starlok opened this issue on Nov 12, 2001 ยท 3 posts
Starlok posted Mon, 12 November 2001 at 7:27 PM
While I've gotten MANY fantastic things from you generous folks (for which you have my most heartfelt thanks!!!) I've got to say there's one thing I wish the texture artists would do. "Layer Maps!" Being a relative newbie (even after 3 years) I really rely on character textures (Maira's SilverTx & PhilC's latest Hi-Res textures for Posette being my current favs) to mak my figures really look great. The problem I have is with hair/makeup coloration. If I find a good skintone texture-wise, I generally Greyscale it (PSP 5) and fiddle with the Bright/Cont settngs until I can just modify the character's figure color within Poser. The problem creeps in when dealing with body hair & makeup. As soon as I've gotten the skintone right, I'm suck when trying to alter things like Eyebrow color and Lip color. I'm pretty much stuck with the choices the real artist has made... alterations within poser make the brows start to resemble those of the Dork. Given my own artistic abilities and tools, 'painting' my own doesn't look "right" to me... modifying philC's textures looks like a fifth grader using a crayon on an ancient greek statue! Ugly with a capital "UG!" What I'd like to see (and would even pay money for instead of only purchasing props!) is a completely HAIRLESS texture and several maps suitable for use as transparent layers to be applied to the base texture... One could mix and match Shapes and Styles (especially in the pubic hair SHAPE) after colorizing the layer appropriately and merging it into the final texture map. There you have it... for myself and my limited tlents it would be FAR more convenient, flexible, and time-efficient. I could spend a LOT more of my "hobby" time on actually using my favorite program ever and learnng AMAPI! As far as THAT goes, I'm actually getting good enough that I may finally be able to pay you all back with some of my OWN props. That's it! Whining is over! Thank you all! Starlok