Forum: 3D Modeling


Subject: modeling subject step one TRAVISB

TRAVISB opened this issue on Nov 14, 2001 ยท 11 posts


TRAVISB posted Wed, 14 November 2001 at 9:20 PM

i figure ill post every step i take as i go and that way even the mistakes im going to try a lil differnt method this time im starting with a box and just smooth shifting it out as i go this is a long tediousway but eill give me alot of control though yeilding a higher [polycount which i dont mind


TRAVISB posted Wed, 14 November 2001 at 9:20 PM

pic

TRAVISB posted Wed, 14 November 2001 at 9:58 PM

heres something i often run into and how i quickly solve it notice the divets in my mesh from unmerged points on the inside this is easily fixed by selecting the inside polys wich wont be seen and deleting them all fixed in one step

TRAVISB posted Wed, 14 November 2001 at 9:58 PM

2

TRAVISB posted Wed, 14 November 2001 at 10:13 PM

another tip for those who dont know 5 points but your trying to keep 4 point polys solution 1 select the four most outer points to make a poly

TRAVISB posted Wed, 14 November 2001 at 10:14 PM

2

TRAVISB posted Wed, 14 November 2001 at 10:15 PM

2 Now select the poly and hit the + key after youve done this you should only see the poly you selected use the bandsaw tool to creat a slice

TRAVISB posted Wed, 14 November 2001 at 10:17 PM

3 now hit the key to show all and merge the points simple but useful

loganarts posted Wed, 14 November 2001 at 10:19 PM

oh yeah great tip man.


TRAVISB posted Wed, 14 November 2001 at 11:36 PM

starting to smooth shift out prominent features

TRAVISB posted Thu, 15 November 2001 at 1:16 AM

ok i need a little help im not sure if this is looking good is this where the nostril should be im not sure ?