Rita opened this issue on Nov 16, 2001 ยท 7 posts
Rita posted Fri, 16 November 2001 at 1:07 PM
LaurieA posted Fri, 16 November 2001 at 1:48 PM
run the teeshirt object thru UV mapper and create a texture map for it. Laurie
NateLewis posted Fri, 16 November 2001 at 1:49 PM
Hmm, the only thing I can think of would be to double the image's height in PSP, then kind of measure it out into two. I'm not sure though.
Rita posted Fri, 16 November 2001 at 2:07 PM
I'll try to double the jpg. Thanks for responding.
LaurieA posted Fri, 16 November 2001 at 2:32 PM
Rita...just thought of something. Open the t-shirt object in UV Mapper...it may already have uv's assigned to it. In fact, I'm sure it does. Just save the texture template, but not the object if that's the case. After you've used the template from UV Mapper to create your new texture, it should fit the t-shirt. If there are no uv's on the object, then you will have to create a new template, in which case you will have to save the t-shirt object too and then edit your .cr2 to point to the new .obj. Laurie
melanie posted Fri, 16 November 2001 at 8:08 PM
I don't remember where the t-shirt originally came from. Was it DAZ? If so, you can download the template from the product page there and you won't have to run it through UVMapper. Melanie
LaurieA posted Fri, 16 November 2001 at 8:35 PM
Has to be a texture template there for it somewhere :). Laurie