bloodsong opened this issue on Dec 11, 1999 ยท 9 posts
bloodsong posted Sat, 11 December 1999 at 6:47 PM
Attached Link: See Finished Art at my Gallery
heyas; this is just in case you were wondering what im up to. um, actually, i took time off from what i'm *supposed* to be doing to mess with pd's centaur. if you missed it, there's a cool centaur gallop animation tutorial on my site (look under animation or goodies). this is gonna be part of a scene with two centaur warriors fighting. i always thought it would be cool to combine horses and indians into a centaur with a native american flair. this is pdblake's new male centaur. the hair is a very old posable braid i got here long ago (which seems to be extinct, now); the feathers are from the indianer character (and i forgot that guy's name, but i'm sure somebody told me once...). the spear is fast traxx's from chemical studios. and the shield is actually a round plaque prop from white crow, to which i added cylinders for the handles, and exported as an obj to texture it. (you cant see it but the front has a kinda cool stretched fur/hide thing going on.) i painted the texture maps, based on the original horse hide colour. here's a cool tip! load your p4 figures into uvmapper, select all, then assign to one group (like 'horse') and save as 'horsep3d.obj.' make sure you don't move anything (but you might want to check 'flip uv coordinates vertically'). then you can import it into painter 3d and apply ONE uvmap to the whole figure, instead of to every single little piece. paint the sucker, then apply it to the poser figure. all the uv's are the same, so it works great :)