Okay.... I finally worked my way through the instructions you both gave me for using a morph carrier to set up a pose file containing my own morphs, but, a strange thing occured. See image! Just to set forth exactly what I did so that you can eliminate any error on my part, here, step by step, is what I did: - Created four morph .obj's from magnet manipulations. - Loaded the morphs into my V2 character and saved it as both a cr2 and a pz2. (The magnets were deleted.) - Using Morph Manager, I combined the four morphs and copied the combined morph to the morph carrier cr2 and saved it. - In EditPad,I opened my character pz2 and deleted the TargetGeom's referring to the four morph's I created. Then I copied the combined morph from the morph carrier to my character pz2 under "Monkey". - Finally, I set the force limit min to 0 and max to 1.0, and the Key to 0 1. After all this, I loaded a vanilla V2 cr2 and applied my character's pz2 to it. You can see the results in the image! Could it be that, due to the fact that three of the morphs overlapped in the lower face region, the combining of the morphs in MM caused this distortion? The other morph affected the eye area only, and did not overlap any of the other morphs, and looks fine. BTW - I tried this three times, all with the same results. Any ideas?