Huolong opened this issue on Nov 19, 2001 ยท 10 posts
Huolong posted Mon, 19 November 2001 at 11:12 AM
I use several figures to tell a story, like three or four people which with clothes and hair can add up to twelve characters in a scene. I convert all shoe characters to props. This, with other props, easily exceeds fifty megs. My computer chokes at around fifty, and depending on how frilly things aren't I have rendered up to fifty five megs, but choked on forty five. My computer goes non-responsive and all CPU/Memory is at 100%. What can be done to reduce the file size/render time problem: 1. Eliminate unused morphs (like facial that aren't being used in a particular character)? 2. Lower the resolution and file size of textures? 3. Use textures rather than 3d object for some props? What?
Gordon