velvetdream2 opened this issue on Nov 19, 2001 ยท 10 posts
velvetdream2 posted Mon, 19 November 2001 at 12:56 PM
This screenshot is of a little something I threw together the other day and I can't get her butt moving right! lol
Any help/tricks/suggestions would be greatly appreciated.
Thanks,
Kara
Lady Cherry posted Mon, 19 November 2001 at 1:00 PM
What seems to be the problem? Moving how?
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velvetdream2 posted Mon, 19 November 2001 at 1:08 PM
Oh I can get her hips to sway but then her feet are flying off everywhere. I've tried posing with limits turned on and off and I'm getting nowhere! Also having difficulty making her keep her shoes on. Should I add shoes at the very end? I tried parenting the shoes but that doesn't seem to help much. I just don't know what I'm missing. It's got to be something small. If you go to Blackhearted's gallery pics and look at the thumbnails you'll see what I'm trying to recreate. I've downloaded about a million poses and can't get the results I want. Seems a lot of them are for P4 characters instead of Vicky. Maybe that's why it isn't working. :(
Cin- posted Mon, 19 November 2001 at 1:17 PM
That could be a big part of it... the P4 instead of Vicky issue... Vicky & Michael have buttock body parts, and the P4 people don't... Just for more background info... how are you trying to pose her? Are you just moving the thigh body parts? If so, try moving the buttocks too, especially once you get the thigh bending pretty far... shrug I'm not an expert, but I try to think about how a real human body moves, and recreate it with the poser figure... for example... with shins... your shins do not go side to side... well maybe a little bit if you put enough pressure on it, but not like Vicky's can... and your hand doesn't really twist, it's your forearm... just things like that... Hope that helps (though I kind don't think it did). K-
Strangechilde posted Mon, 19 November 2001 at 4:35 PM
Cin's quite right. The poser models are capable of some fairly extreme contortionisms. One thing I try to do when I'm working on a difficult pose and try to get into it myself: observe how my bones go relative to each other, how they got that way, what parts are forced into different places by the pose (the only reason for shin side to side, as far as I can tell!), and then try to recreate that with the model. It helps to do some sketches on paper for reference. Though if you're doing butt poses, you might want to draw the blinds. The neighbors may think you're a little weird. ;)
Lady Cherry posted Mon, 19 November 2001 at 5:16 PM
Are you using the conforming option? Also try inverse kenetics or the walk designer!
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geralday posted Mon, 19 November 2001 at 7:18 PM
Think what you need to do is to create morph targets for the butt area.. that way you'll be able to use the walk designer to create the walk style and use the targets to discretely move the butt.
Strangechilde posted Mon, 19 November 2001 at 7:23 PM
Just something I've noted in the past you say her shoes keep flying off? I have a really hard time wit certain conforming items: they gwinch all up or fly all over the place or see if they can maybe become a pillbugat least I think that's what they're doing and the best solution I've found is to add the clothes at the end.
PabloS posted Mon, 19 November 2001 at 7:30 PM
I don't have anything to add regarding posing but to keep the shoes on, you might try locking 'em after you've got 'em fixed to the feet. (At least it works for hair.)
Jim Burton posted Tue, 20 November 2001 at 1:01 PM
A lot of the time if you have conforming items, especially shoes, and you apply a pose, one or both will sort of fly off. I think this is because Poser isn't dynamically updating every little thing, the shoes are still attached, but they are slightly lost. Sometimes if you jusy pick the foot (of the figure, not the foot of the shoe) and wiggle it a little it will pop back on.