Holli opened this issue on Nov 21, 2001 ยท 10 posts
Holli posted Wed, 21 November 2001 at 2:34 PM
Attached Link: Atomic Knights
This bridge was made in Max and is heaviely inpiried by the painting "In search of forever" by Rodney Matthews. It is one 3ds object ; with 3 bitmaps. Still the bridge looks to artificial. What can be done to make this look more realistic ? Is it possible to add different Vue materials to the bitmaps without splitting the bridge back to parts ?? Please give comments, every hint can be usefull.SAMS3D posted Wed, 21 November 2001 at 2:37 PM
I don't think it looks bad at all. Sharen
bloodsong posted Wed, 21 November 2001 at 3:25 PM
well... what's it supposed to be made of? if it's gold, it needs to be shinier and reflectier. if you want realism, you could try putting a stone wall vue material on it....
MikeJ posted Wed, 21 November 2001 at 6:04 PM
I see what bloodsong meant. it looks like a very hard yellow plastic as it is, and either needs more reflectivity, or shininess, or a combination, in order to look more real. As for the modeling though, it's very good. it's not possible to take certain segments of a Vue .vob model and map them. The mapping regions have to be defined within the model itself, prior to import. You can do that with UV Mapper, or you can manually edit an entire bitmap image texture itself as a whole to your wishes, but in Vue, there is no way it is possible to cross object boundaries with partial mappings.
Varian posted Wed, 21 November 2001 at 9:10 PM
What a beautiful bridge, Holli! Well done! and yes, if it is meant to be gold, it needs more of a golden metal appearance. With metallics on very smooth objects, it usually helps to add a slight bump, like a simple Fractal function at a low gain. It helps the material "catch the light" and appear more metallic.
LaurieA posted Wed, 21 November 2001 at 10:03 PM
You can break it up in UV Mapper and make a texture map for it. That should keep you from having to chop it up. You can essentially do that in UV Mapper. You can assign materials to different parts too if I'm not mistaken. But I don't really do that, just map stuff. Mike knows about assigning materials...maybe he'll show up and give you a little clue ;). Laurie
LaurieA posted Wed, 21 November 2001 at 10:04 PM
Woops...guess I should read everything...LOL!! Mike already beat me to it, but he didn't explain much ;). C'mon Mike...how's it done? ;P Laurie
MikeJ posted Thu, 22 November 2001 at 5:03 AM
MightyPete posted Thu, 22 November 2001 at 10:14 AM
It needs a slight bump texture to keep it from looking like plastic. You can also use rocks and plants and bushes to hide where it meets the grass to make it look more natural. I sometimes touch up such spots by hand in photoshop but if you do it right it's unnessesary. Also don't forget about mixing materials. You can do a lot with environment blending. You also might want to try to make a road less traveled with something simple and small that you can place lots of to make a good looking path. I like it. Don't give up yet.
Holli posted Thu, 22 November 2001 at 2:04 PM
thanks for all the comments I'll let you know when it's improved