-renapd- opened this issue on Nov 24, 2001 ยท 17 posts
-renapd- posted Sat, 24 November 2001 at 1:09 PM Site Admin
nitreug posted Sat, 24 November 2001 at 2:33 PM
Just at the right time for CHristmas parties. Great work.
Dave-So posted Sat, 24 November 2001 at 3:57 PM
Is it possible to morph the heels lower??? Them babies are just too high for all occassion wear
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
-renapd- posted Sat, 24 November 2001 at 4:37 PM Site Admin
No Dave..that's how Jim Burton likes all his heels... VL grin but he is working right now on some "flats" as he called them with lower heels...LOL Rena
Dave-So posted Sat, 24 November 2001 at 4:56 PM
OK :( I was thinking it a bit hard to walk in the park with those high spikes...vic would twist an ankle or something....
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
ronknights posted Sat, 24 November 2001 at 5:54 PM
You're going to think I'm a dummy for saying this. But I'm not sure just what/where PWFW is... I think it's Poser World? At any rate, you might want to take advantage of the feature in these forums that allows you to post a URL along with the message. I skimmed through this entire thread, and didn't see a URL once.
Little_Dragon posted Sat, 24 November 2001 at 9:12 PM
Attached Link: http://www.poserworld.com/
Yes, it's PoserWorld. The site merged with Fairywoods some time back, hence the "FW" part of PWFW. Here's a link.By the way, PoserWorld's Free Downloads section still has that great castle posted. Grab it while it's still available.
ronknights posted Sat, 24 November 2001 at 10:45 PM
Yes, thanks. I downloaded the great castle, and am having some troubles figuring it out. If I understand correctly, you are supposed to remove all checkmarks when you import the obj file. The castle comes out sitting higher up in the window that I usually see when it is loaded. Then the grass turns out black rather than having any green. Beyond that I'm just easily confused.
Little_Dragon posted Sun, 25 November 2001 at 2:23 AM
The grass is a little dark on my monitor, but it isn't black. Just crank up the ambient setting in the materials panel and you'll see.
You might be having the same problem I had at first; the ground shadow was obscuring most of the lawn. Try turning it off.
ronknights posted Sun, 25 November 2001 at 7:01 AM
OOH, it looks like I will learn something new today. How, pray tell, do I turn off the ground shadow?
-renapd- posted Sun, 25 November 2001 at 1:48 PM Site Admin
Last button at the left of your image window! VL grin Rena
ronknights posted Sun, 25 November 2001 at 3:46 PM
ronknights posted Sun, 25 November 2001 at 3:47 PM
Little_Dragon posted Sun, 25 November 2001 at 9:38 PM
That's the one, Ron. You can also toggle ground shadows on and off from the Display menu at the top of the screen.
When toggled on, it creates a shadow of the castle (or any other object) at ground plane level. When imported with all options off, the castle's terrain mesh is positioned slightly below ground level. The shadow is projected above the grass, hiding it from view.
ronknights posted Mon, 26 November 2001 at 1:13 AM
My eyes lit up with insight. Now does that mean I should have chosen a different setting when importing the object? I've always been a bit frustrated or confused on the issue of shadows. One thinks the real world has light and shadows. But in so many cases, having shadows means you see nothing but blackness.
Little_Dragon posted Mon, 26 November 2001 at 4:13 PM
"All boxes unchecked" in import, as the prop's creator suggests, loads the castle the way he intended it. The grass isn't quite at ground level, but if you don't like the default position you could move it around and then save.
The ground shadow is just a guideline used in preview mode to aid in positioning your props and figures. It doesn't help much with gigantic sets like the castle, where a terrain mesh is intended to cover or replace the ground plane.
As far as I know, the ground shadow doesn't show up in renders, whether it's turned on or not. When you render an image, Poser will create real-world shadows based on the positions of your light sources, provided you have "Cast shadows" toggled on in the Render Options panel.
ronknights posted Mon, 26 November 2001 at 4:20 PM
OH, so ground shadows is just for previewing, which Cast Shadows is for the final render. wow.