brittmccary opened this issue on Nov 25, 2001 ยท 9 posts
brittmccary posted Sun, 25 November 2001 at 11:30 AM
I'm creating a new figure, - have made texture with BROWN eyes. I'm working with the dials, - have added some face morphs and changing the size of the mouth etc. to get the person look like the person I'm copying. But the eyes turn shining white when I apply the skin texture. I've tried to apply separate eye textures in the hope of making the eyes the color I want them. But no cigar. They stay shining bright white. how do I get them right?? Thanks, Britt
igohigh posted Sun, 25 November 2001 at 11:45 AM
Sounds like the UVmap didn't take? Or the texture isn't in the correct location of the map?
brittmccary posted Sun, 25 November 2001 at 1:11 PM
Problem is that it "sees" the rest of the map. I've even tried to add some silly marks to see if the map actually "shows" and it does. It's just the eyes that are weird! Should I make the iris color brown in the material selection? Britt
Valandar posted Sun, 25 November 2001 at 1:28 PM
No... try selecting just "Iris" and applying that map...
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thgeisel posted Sun, 25 November 2001 at 1:37 PM
if it happens with viccy: viccy has some thing called eyeballs.normally they are total transparent.if you turned the transparency down , they look white. The textures are applied to " eyewhite,Iris & pupil" not to the eyeballs
brittmccary posted Sun, 25 November 2001 at 2:50 PM
Questor posted Sun, 25 November 2001 at 4:25 PM
The problem appears to be because you have "apply texture to whole figure". In the material selector dialogue in poser there is a small check box that applies the texture to the entire model, if this is checked it will do precisely that. Normally this isn't a problem, but with any model that has been remade it can cause problems. This I think is what is happening to you. Try clicking on the apply texture to all to take the check mark out, then manually assign the correct textures to the eyes. That might work.
brittmccary posted Sun, 25 November 2001 at 10:20 PM
Hmm... So I have to go through every body part and apply the texture individually with Eve?? Interesting!! Thanks though! Britt
Questor posted Mon, 26 November 2001 at 1:26 AM
No, you shouldn't have to. Apply the texture as normal, then select the eyes in the drop down body parts list and turn OFF apply to entire figure, then manually apply the textures to the eyes. That way you save time because all the niggly parts like nails etc have the texture and you're just editing the eyes themselves. Leave the "apply to all" check off when you close the editor and it should retain the settings.