JoatMon2 opened this issue on Nov 28, 2001 ยท 14 posts
JoatMon2 posted Wed, 28 November 2001 at 11:04 PM
I made a tutorial to teach my method of making clothes.
These are the tools demonstrated:
Poser 4
gmax
MilkShape3D
UV Mapper
detriang
It is basically for new people who want to make there own stuff.
And,
You can get it here:
http://home.att.net/~pmorris57/media/Clothing_Tutorial.zip
Joat Mon
EnglishBob posted Thu, 29 November 2001 at 4:16 AM
Thanks - perhaps if I read enough of these tutorials, I might "get it" myself...
SAMS3D posted Thu, 29 November 2001 at 4:26 AM
Thanks again, I know it took alot of work and I thank you for that effort. Sharen
Papu posted Thu, 29 November 2001 at 9:18 AM
Thanks!
mbilling posted Thu, 29 November 2001 at 11:25 AM
I'll try it out!!! Thanks Marvin
EnglishBob posted Thu, 29 November 2001 at 11:34 AM
Now I've had a chance to read it: as far as I know, this is the first tutorial I've seen that uses free software throughout (apart from Poser of course). Thumbs up! It looks clear and easy to follow, tho' it would have been nice to have hyperlinks for the utilities used.
JoatMon2 posted Thu, 29 November 2001 at 1:19 PM
I thought about putting links to Discrete and MilkShape3D but decided to leave them out. I don't know if Discrete will be happy with people using gmax for making Poser models. Who knows, maybe someone will make a Poser 4 gamepack?!...
And MilkShape3D costs about $20 (I think) ... It's been a couple of years since I bought mine. I think you can try it for free for a month - then you have to buy it to export anything.
Joat Mon
Little_Dragon posted Thu, 29 November 2001 at 2:32 PM
Attached Link: http://www.swissquake.ch/chumbalum-soft/
Yeah, MilkShape's only $20. I finally registered my copy a couple of weeks ago. It's intended for low-poly modeling and animation, but as long as you don't go over 16000 polygons, it works fine. MilkShape's perfect for doing Poser morphs, and you can convert to and from most popular 3D formats.For anyone who wants to check it out, the link's above.
brittmccary posted Thu, 29 November 2001 at 3:24 PM
What an excellent tutorial! :) I use AMAPI 6.1 (I think ver. 4.1 still is free), UVMapper and PHI-builder. But I learned a lot by going through your tutorial. I think I have the basic understanding, - lol Now all I have to do is to make it work. Britt
HARBINGER-3D posted Thu, 29 November 2001 at 4:09 PM
Thanks for posting this Tut - I finally have a decent idea of the easy way to "hack" the joint paras from other poseable objects - too bad there's no "automatic" way to do this... thanks again.
markdc posted Sat, 01 December 2001 at 10:08 PM
JoatMon2 posted Sun, 02 December 2001 at 1:45 AM
Glad to see your work markdc! I wanted everyone (who was willing to do the work) to learn a way to make their own stuff.
Joat Mon
thermo posted Tue, 01 January 2002 at 9:29 PM
Hi all, one question: what is Objaction Scalar (between max and poser).I have .obj import/exporter for max and work fine,but have some probems with scaling objects. Iterest thing is :when you export from poser one obj file and import in max ,do some on this object,than export from max and import in poser(wia phi file) scaling is good.But when I make brand new obj in max then import in poser(wia phi) they came in poser too big !I try to find solution in max exporter and change a num of scaling-down ,but they appeir in poser always big(same size) !? What I do wrong?Can that Obj Scaler help and where I can find that prog (or plug in)? Thermo Thans for tutorial,I just download,go to open zip...
wolf359 posted Wed, 02 January 2002 at 10:37 AM
I saved the the tutorial
as PDF using MAC OSX from IE 5.1
and printed it at work, so far it looks like THE MOST
Complete clothing tutorial i have ever seen!!
I will be using Cinema 4DXL or Lightwave for the modeling but i think i
might nail it this time!!
i am dying to make some custom outfits for my animated short film
many thanks.