Please don't yell at me for a dupe post-this is done in public service LOL. In a thread below I told 'how' to use the Kyoko hair in Bryce--after exporting as .obj and importing as .obj my figure with the hair. In this case, I used a highly morphed version of Nene 4.1.1, recolored the Kyoko hair texture in PSP for the redhair (I saved it as a 'redhead.jpg' and used Diane G's karynsansmakeup texture. Now--everyone look at her forehead on the right. See the 'crack'. I'm pretty sure it is the 'base'. I turned off all the shadow possibilities for that part, decreased the intensity of the shadowing in Bryce, changed camera directions several times, etc. I still get the crack. In the lower right corner is the original version done in Poser--no crack. Any thoughts??? This hair is so wonderful that I can live with the crack and just do some post processing, but since I'm deep in experimenting with using these trans maps, I thought I would go all the way and try to figure this out. My next experiment is with Allie's hair (I haven't seen it used, esp. as a closeup, in Bryce yet--or did I miss something?!?) David Runyon said he made his base invisible, but you don't need to do that (however, its one 'solution')-just select it separately, put the 'hair' texture in the first column in the materials lab (set your diffusion and ambience however you wish), the transmap in the second column with transparency selected (put a 'marble' there), use 'blend transparency' but leave transparency at 0%. Then you get that terrific hair line. Diane B