ronknights opened this issue on Dec 02, 2001 ยท 10 posts
ronknights posted Sun, 02 December 2001 at 12:17 PM
ronknights posted Sun, 02 December 2001 at 5:31 PM
ronknights posted Sun, 02 December 2001 at 5:32 PM
Little_Dragon posted Sun, 02 December 2001 at 5:46 PM
Attached Link: http://www.groundzerocomics.com/Fanzine/Ragman.htm
You could fine more obscure characters than Rory Regan, the Ragman, but none quite as cool. Sort of a predecessor of Spawn and Venom, what with the living symbiote costume and all.The intricate patchwork costume will certainly be a challenge, but the cloak and hood might be tougher. The Hobgoblin cape over at the 3D Comic Collective looks like a good starting base.
ronknights posted Sun, 02 December 2001 at 7:52 PM
Thanks for the tip, etc. I've been to that site. It was one of the most helpful ones I'd found concerning his history.
ronknights posted Sun, 02 December 2001 at 10:35 PM
Little_Dragon posted Sun, 02 December 2001 at 11:35 PM
Thinner lines might look better, since they represent the demarcation between different rag-pieces. I wouldn't worry too much about getting the patchwork pattern to perfectly match the illustrations; as you said, the patches change over time.
Once you've sorted out the patches, you might want to consider what fabric goes on each; in the pic I posted, there are some striped, checked, and polka-dot patches. If you use solid colors while laying out the pattern (as you seem to be doing), then it will be a simple matter to use the Magic Wand tool in your paint program to select each patch and then paste a fabric texture into it.
When you imported the mask .obj, did you have the Percent-of-Standard-Figure-Size option checked in the Prop Import Options panel? The number to the right of that option represents how large the imported .obj will be. It defaults to 100%, which means it will be rescaled to about the same size as a typical Poser character (about five or six feet tall).
ronknights posted Mon, 03 December 2001 at 12:36 AM
Little_Dragon posted Mon, 03 December 2001 at 12:58 AM
Don't worry about it, Ron. I feel the same way about calculus.
Finish painting the patches for your mask. Use solid colors for now. Then go find some nice fabric images on the 'Net; the more the merrier.
In your paint program, load a fabric image and copy it onto the clipboard (most programs use the hotkey command CTRL-C to copy).
Using the Magic Wand tool, click on one of the colored patches. The Magic Wand selects all pixels of similar colors, so it should select the entire patch and nothing else. If not, fiddle with the wand settings to adjust its tolerance.
Now paste the fabric image you've copied into the selection. You're on your own there; each paint program has a different hotkey for that command. Do that for each patch, using a variety of fabrics, and you'll end up with a great patchwork-quilt map.
I posted some tips for fixing the mask-size in your other thread.
ronknights posted Mon, 03 December 2001 at 8:36 AM
Thanks again, Little Dragon. I stayed up way too late last night.. and am suffering now. I've decided this whole project will be easier if I paint the Ragman's outfit onto his head and body. I have the Michael seam guides, and that seems to be the best thing for the painting job. The nice thing about the seam guides, is that it will help make sure things line up correctly! Of course I'd use the super morphs to take care of the ears and stuff. The advantages of this approach: 1.) One less prop 2.) The texture will most likely work on both Musclebound Mike and "regular Mike." So far I haven't found a cape/hood combination that will do the job on its own. The biggest features of the Ragman cape are the huge tatters, and that long rope or string that flowa around him. How would I go about making holes in a cape? Transparency maps? How do I accomplish those? How do I make that string? I don't think I can manage to make it poseable. That would be way beyond a "newbie project."