Okay - a problem I had with my last rendering was the textures I could use. As I have said, I have been working on making custom textures for my models to give them a little more life likeness. However, i'm having problems getting Bryce to map my texutres correctly. The above picture is an example of what I mean. The bottom Left picture gives a perfect example of the texture "warping" at the top and bottom of a cyclinder (and even a square)... I can't get the texture to map without it warping out of size, shape and manner. The Top right is totally wrong, but I get that effect a lot while attempting to make this work The bottom right looks nice, but is again not what I'm after. Mainly - why are they wrapping and not mapping the texures correctly? I have changed the way it maps to the object (and not just this texture either) and no matter what I try, it will work either on the sides of the object correctly, or, the top/bottom of the object correctly - but not both. I really need help with this one - because a LOT of my models can't be completed until I figure out why it isn't mapping correct, and not strecthing the top/bottom (or sides depending on texutre mapping setting). tracy-ann