TRAVISB opened this issue on Dec 05, 2001 ยท 19 posts
TRAVISB posted Wed, 05 December 2001 at 11:05 PM
Ok i am a higher poly modeler mostly do to the fact that most people i make my models for are not effected by a 10,000 poly model ! I am definetly aware of the pros and cons of low and high poly modeling on the other hand ! My question is I have been seeing alot of people latley sacrifice good animation in the sake of having a low poly character with the power of new sytems i think alot of people are sticking to close to the old ways! pentium is due to have a 10 ghz processor by 2006, and the x box presently boast being able to comfortably handle characters with 8500 polys not bad (microsoft) in my opininon to get pretty decent realistic facial and hand animation you talking about at least 5- 800 polys unless you have a character that simply is not very detailed shrek had 78 lip controls theres no way you could have done that or reched that level of expression without alot of polys /nurbs The other thing alot of people that ive talked with dont realize the impact of low poly on your texture map this can be corrected but in uv mapping can cause really bad stretching I was talking about this with a frind gio and he pointed out that people are always looking at anotomy and poly count (comparing a low poly model with a high'er poly model saying that they could do the same thing with low poly but to a high poly junkie theres a world of differnce in the detail you see in them ) when alot of the time they ignore good detail work in the model itself probally cause we are both modelers and not animators anyone have any opinions ? nothing against low poly work just an observation