litst made these great landscape mix shaders (thanks!), two of which are illustrated above. The problem of this scene is that I need to diminish the scale of the textures along the Y axis (front to back) in order for the perspective to work. Example, I use a mixer in the glow channels with a darkish gray glow color & the elevation blender (Y axis) to "wash-out" the intensity of color from front to back to help give a sense of distance. Is there a way to control the "scale" of the texture in a similar way? Or, is this something to add to the C2 wish list?