egaeus opened this issue on Dec 07, 2001 ยท 6 posts
egaeus posted Fri, 07 December 2001 at 8:46 AM
Okay, I'm still working with Poser's animating functions, and, of course, it couldn't just be simple. The animations are way too fast. So I do what the manual and a Steve Shanks tutorial told me to do -- I use the Animation/Retime Animation comand and type in values for the Source and Destination Frames. Guess what? It doesn't take. No matter what file I used this function on, whenever I went back to the retime window, the values were always the original ones. Is there some trick to getting the Retime option to work? Mike
DocMatter posted Fri, 07 December 2001 at 9:17 AM
When you use the retime option, you have to do it for every figure in the animation, including the cameras you use. It took me a long time to figure out the tricks to timing my animations and I still don't have it down quite right.
egaeus posted Fri, 07 December 2001 at 9:54 AM
What I've been doing is just letting there be a larger number of frames between keyframes, but I'll try what you suggest. Yow! Sounds like a lot of work. Mike
Dr Zik posted Fri, 07 December 2001 at 10:28 AM
Hi Folks! egaeus, something to think about for your next animation project: start with a lower frame rate (8 - 12 frames/second). Another option (albeit more tedious) is to save each frame of the animation as a single image and then use a third-party application to batch process them into a movie at the frame rate you specify. (There are lots of them available as shareware). You are also on track with the other method you attempted, except do the reverse. For slower animations, use a smaller number of frames between keyframes. Hope this helps. Peter (Dr Zik)
PhilC posted Fri, 07 December 2001 at 1:08 PM
Not sure if this is right but did you first increase the number of frames before retiming the animation. I think you have to make the frames available before they can be retimed into.
Also I'm using 10 frames per second for the animations I'm putting into my avatars.
egaeus posted Fri, 07 December 2001 at 3:11 PM
Lenghtening the duration of the animation and decreasing the frames per second seems to have the desired effect of slowing things down. Mike