Ghost opened this issue on Dec 07, 2001 ยท 5 posts
Ghost posted Fri, 07 December 2001 at 1:39 PM
You will need :
Programmers File Editior (free CNET download)
UVmapper
patience :)
I mapped and saved my prop (a simple one piece slab of skirt armor and saved it as a prop with parenting to the figure's hip). THe prop has no textures on it and is set to all white.
I opened the prop file in the programmer's file editor and removed all the following: geomCustom data (several hundred lines of vertex data looks like this:
v -0.139294 0.324937 -0.047996
vt 0.025000 0.293374
I then removed all the parameters below that, all the way down to the materials (in this case, just one).
This is what the final file looks like whyen reopened in a text editor, after being saved as a .pz2 (the forum won't let me indent - follow the format you see in your text editor for the proper indentation of each line)
Right SKirt.pz2
{
version
{
number 4.2
}
prop r skirt2:2
{
customMaterial 1
material Preview
{
KdColor 1 1 1 1
KaColor 0 0 0 1
KsColor 0.149096 0.0395209 0.0181735 1
TextureColor 1 1 1 1
NsExponent 30
tMin 0
tMax 0
tExpo 0.6
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 1
textureMap "your texture here"
0 0
bumpMap NO_MAP
reflectionMap "C:Program FilesMetaCreationsPoser 4RuntimeReflection MapsSilverRefl.pct"
0 0
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 0.468254
}