leazo opened this issue on Dec 08, 2001 ยท 5 posts
leazo posted Sat, 08 December 2001 at 12:27 PM
Hi, I have problems with the size of my poser files. They are very bigs, and I can not working with them. For example I have a .pz3 file. It has a figure with Victoria 2.0. The figure has a catsuit, boots (Vic 2.0 cloth with morphs) and wave hair from Kozaburo. The textures are standard res (The biggest file has 300 kb) The total file size is 35mb! Is it normal or I am doing something wrong? Is it better to create a .cr2 for use it? Thanks in advance Cheers, Leazo
dlfurman posted Sat, 08 December 2001 at 12:52 PM
The .PZ3 files contain everything! Lights, textures, current status of the user interface, etc. Victoria 2 is not a small model. The .CR2 file will be a tad smaller, but you may have to reload/reset a few items.
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thgeisel posted Sat, 08 December 2001 at 2:09 PM
my biggest files are about 100 mb.viccy, with clothes, rooms, some trees outside.....but poser can handle it.
Huolong posted Sun, 09 December 2001 at 1:19 AM
35 megs is not very big as Poser files go these days with the Millenium characters (plus clothes, transmapped hair, etc). A typical Vicky character, clothed, can be over twenty megs. My computer chokes at about 50, but I'm glad to hear someone has got a PC that can handle up to 100.
Gordon
JohnW posted Sun, 09 December 2001 at 12:29 PM
You may want to delete the morphs you're not using on the Victoria figure (using Morph Manager or similar). They add a lot to the file size, because of all the delta lines. Victoria 2 and Victoria 1 are the same figure (mesh) but the V2 cr2 is twice the size because of all the extra morphs. This is copied into each PZ3 where you use the figure. What I do is dial up the character I want, save her as a new figure, and then go delete any morphs I didn't use. The end result is usually only one-third the original size. You want to leave in all the morphs for changing her expression, but remove the ones for size, pointed ears, etc. that you don't need for posing. If you want to go a step further, you can combine the morphs you used for shaping your figure into a single unique morph for the character, by using the "Save morph target" feature. Then you just keep that one dial, and can delete all the component morphs.