As requested, is is a screen shot of the Bryce Material Lab settings I used. I used Photoshop to make the texture map into a brunette-color map (texture A), the transparency map is unchanged as texture map B and the texture map was modified to be the bump map (again in Photoshop) as texture C. (You could problay use it as-is, with higher bump settings). Don't forget to turn on blend transparency. I'm going to post the picture in the gallery too, I think.