Shuji Sugamoto opened this issue on Dec 16, 2001 ยท 7 posts
Shuji Sugamoto posted Sun, 16 December 2001 at 3:39 AM
Attached Link: http://shuji.freeservers.com
Have a happy holyday!litst posted Sun, 16 December 2001 at 4:48 PM
Nice image, Shuji . The helmet is very well modelled and shaded 8) Keep up the good work ! litst
DotPainter123 posted Sun, 16 December 2001 at 8:35 PM
Nice looking but two things kinda stick out ... 1) Her cheeks look a little like they are swollen 2) Her lips are pronounced in a saucer-ish way (two plates on top of each other) Nevertheless, the image is very photorealistic and those two things I mentioned are still very realistically rendered. Amazing, I wish I could do that.
Shuji Sugamoto posted Mon, 17 December 2001 at 4:22 AM
Shuji Sugamoto posted Mon, 17 December 2001 at 4:26 AM
Attached Link: http://Shuji.freeservers.com
Please visit my web page. I will up-date the new 3D factory soon.(if you don't have much time to wait for the Flash animation, visit the HTML ver. ('_')"nyar1ath0tep posted Mon, 17 December 2001 at 12:44 PM
I think you did an excellent job on the character, helmet and other accessories. If you desire to have protuberant lips and large cheeks, that can be a distinctive feature of this character.
If by "mouse" you mean "mouth", you should be aware that it helps to subdivide the mouth greatly (increase the number of polygons) if you intend to allow movement of the lips. One reason for finely subdivided lips and mouth area is allow animation of her face, so she can appear to be talking.
To make the effect as smooth as possible, the fine subdivisions of the lips and mouth should gradually merge into the large subdivisions of the cheeks.
Shuji Sugamoto posted Mon, 17 December 2001 at 1:52 PM