ockham opened this issue on Dec 18, 2001 ยท 6 posts
ockham posted Tue, 18 December 2001 at 11:22 AM
ockham posted Wed, 19 December 2001 at 9:06 PM
DraX posted Sat, 12 January 2002 at 4:51 AM
Will this work for a Figure as well as a Prop? After looking at the script, it appears as though it's for Props only, though I could be wrong...
ockham posted Tue, 15 January 2002 at 6:35 PM
Well, I meant it to be used with a Prop, as in some sort of four-wheeled vehicle. But after some experimentation, I found that if you replace "Vehicle" with "Body" through the script, it works well on the currently selected Figure. I don't know what use this would be, except that it sort of looks like ice skating! The banking constant (in the function call at bottom of script) would need to be negative for that purpose, so that the figure would lean into the turns instead of outward as a car does. (Riding a bicycle would also need a negative bank value.)
DraX posted Tue, 05 March 2002 at 2:33 AM
..Actually, my original thoughts on this would be to have a superman-like figure flying, which would require some banking. Any chances of getting this script to apply "steering" and banking based on the Actor's position on the Y axis, as well? so that if it's moved up it will move along the X and Z axis in relation to the direction it's going in? I.E. the Actor turns up or turns down as it moves up or down?
ockham posted Tue, 05 March 2002 at 10:31 AM
Ah! It took me a minute to see what you're talking about. Like an airplane: nose upward when trying to increase altitude, nose down to dive. Will be easy to include that. I'll post that revision later today.