Blackhearted opened this issue on Dec 21, 2001 ยท 13 posts
Blackhearted posted Fri, 21 December 2001 at 10:40 PM
She comes with a hi-res (3000x3000) face texture, celtic blackwork tattoed body texture, a very sexy full body and face morph, 7 psycho-detailed eye maps and MAT/MOR pose files to load her textures and character morphs with the click of a button.
There are several renders with her in my gallery if you want to see what you can do with her (no, this is not a shameless plug for hits - I just dont want to post more than one little image here :). Check her out - I'm sure youll be pleased with the quality and find her a great deal.
Cheers,
and happy holidays and all that jazz,
-Gabriel
bknoh posted Fri, 21 December 2001 at 11:07 PM
...and she is lovely! My wishlist is getting awful full.
FanDancer posted Fri, 21 December 2001 at 11:08 PM
Gorgeous!!! woohoo another one to add to my growing wishlist..I like your work Blackhearted. Great Job..:)
jeweldragon posted Fri, 21 December 2001 at 11:16 PM
beautiful blacky
Pookas_Crayon posted Sat, 22 December 2001 at 1:45 AM
Sigh. I gotta get more RAM for my poor laptop. I can't render the fabulous high-rez textures.
nikitacreed posted Sat, 22 December 2001 at 2:52 AM
WOW! She is gorgeous Gabriel!! Woohooo! Whatta doll!
neurocyber posted Sat, 22 December 2001 at 4:27 AM
Wow! She's beautiful. :)
rasputina posted Sat, 22 December 2001 at 4:45 AM
stunning-hmm,must scurry for cash or blatant christmas begging. Fabulous!
aleks posted Sat, 22 December 2001 at 6:17 AM
looking good, gabriel. is the reflection in her eyes reflection or bitmap? umm, since it is a poser render must be the second - could get in the way if light comes from the left. as second, i think her irises are somewhat small, hm?...
Blackhearted posted Sat, 22 December 2001 at 11:13 AM
Attached Link: http://www.renderosity.com/softgood.ez?Who=Blackhearted
aleks - the irises being small: thats a vicki thing, you can scale her eyes larger and then simply Z-translate them a few degrees if you want them bigger. the reflection in the eyes is a bitmap. yes, it can possibly get in the way. but thats why her included eye textures have reflections in different places, or none at all. there are several eye textures included, and if you have some basic skill with photoshop you can even change them further to any color you like - the possibilities are endless. ill put up a tutorial on how to quickly change eye colors in photoshop (sorry folks, ive never used paintshop, but im sure its similar). thanks for the kind words, folks. have a very happy holiday season. cheers, gabrielaleks posted Sat, 22 December 2001 at 12:05 PM
ok, gabriel, thanks for reply. how about including textures of that kind as photoshop layers? i think paintshop can read them also - and i trust you made them there - so it could ease a thing or two... would it be possible to show some extreme blow ups of skin texture? i need it because i do sometimes medical illustrations or animations where camera gets real close to the body. picture doesn't need to be big, i want just an impression of the skin. if you think it's too much of the promotion, please send it to info@4d-grafik.de - thanks! anyway, finally someone who realises that human skin isn't evenly colored all over!
Bia posted Sat, 22 December 2001 at 5:36 PM
she is lovely...I will get her too when I get more money and more ram and a new HD to keep her in! It's a great job...aleks...just curious what you do with the models for medical illustration...can you give an example? Thanks
aleks posted Sun, 23 December 2001 at 6:09 AM
for example, there was a request for the animation that shows the heart when it grows large (excuse my english :-)) with symptoms of - i think it's called heart insufficiency. the upper body should be shown as whole, then camera travels towards the chest while body's getting transparent. i made it with a standard p4 figure, but it would have look much better if i had a "real" texture for skin... one other job that i made should show how and where breast cancer occurs and the ways to treat them. this is where stefyzz's texture was used - though it looked kinda blurry on computer, but later on video (PAL) it looked ok... hope you understand what i mean, lol...