Rancidvolcom opened this issue on Dec 27, 2001 ยท 5 posts
Rancidvolcom posted Thu, 27 December 2001 at 2:20 AM
I made an animation, pretty cool, but I can't do something with the camera. What i'm tryin to do it have an animation of something moving, then have the camera move around the object. Example: A cube spinning. While it is spinning the camera moves from the front view to a back view...then back to front(360degree turn) in a smooth transition. Am I able to do this with Bryce5, or will i need another program?? PLEASE HELP
clay posted Thu, 27 December 2001 at 6:36 AM
Try setting your camera to track the object, EX: track the spinning cube then you can move your camera around wherever you want and it will always look at or "track" the cube.
Do atleast one thing a day that scares the hell outta ya!!
Rancidvolcom posted Thu, 27 December 2001 at 1:31 PM
Thanks but i already knew about that, unless you can make it so while the object is spinning the camera moves around it, so when i render the animation it looks like there is a floating camera e.g: That dude on the cloud from Mario64/MarioKart how he is always in the air floating around Mario. I want it so it looks good, not just like there is a still camera through the entire animation. I want to make the camera "fly".
Aldaron posted Thu, 27 December 2001 at 6:14 PM
Are you asking if there is a way to make the camera visible and have it orbit the cube. You can use paths and parent it to the path to get it to orbit around the cube. To get a visible camera you would have to model one.
Rancidvolcom posted Fri, 28 December 2001 at 1:14 AM