Talos opened this issue on Dec 29, 2001 ยท 5 posts
Talos posted Sat, 29 December 2001 at 7:42 PM
I name them before I save them so they do not say "shape 1" and yet when a character is reopened all the morphs are missing but 2 or 3. This has ended my ability to create characters, and didn't start happening until last Thursday. Anyone know the cause?? I'm working with face morphs only at present.
hawktoey posted Sun, 30 December 2001 at 6:49 AM
Not sure, but under the Edit menu there's a memorize feature that might help keep them in. Alt+Ctrl+F then save to library. I know when I use it usually everything is where it's suppose to be.
nyar1ath0tep posted Sun, 30 December 2001 at 9:30 PM
how many head morphs do you have now? there may be a limit to the total number of morphs.
Talos posted Mon, 31 December 2001 at 12:50 PM
There were only 3 extra face morphs in addition to the standard ones. I think the problem is with the "high - res breasts" (?) figure I downloaded about a year ago. Yes, I actually forgot to mention I was not working with the standard P4 female. Maybe the increased amount of polygons in the mesh in that one area has the same effect as having too many morphs. (The model only contains 2 extra breast morphs) I'm only guessing, as I'm not very hi-tech. My apologies. Apparently, this slightly modified, obscure model is more different than I thought. I'll try to track down any documentation that came with this oldie.
nyar1ath0tep posted Tue, 01 January 2002 at 6:43 PM
Yes, I see the cause of your problem now. In brief, the new high-res breasts can't use the morphs for the original P4 woman. That's the main disadvantage to increasing the vertex/polygon count on a P4 body part. You may have to create new morphs, or modify the old morphs. To use the old morphs, you have to export them one by one and use the same procedure on them that was used to increase the vertex/polygon count on the high-res breasts body part. In Carrara, one such procedure is called "multi-res subdivide". In Amorphium, it's called "quad". Very easy to do with a few mouse clicks, but tedious when trying to go through dozens of morphs.