Rancidvolcom opened this issue on Dec 31, 2001 ยท 5 posts
Rancidvolcom posted Mon, 31 December 2001 at 5:59 PM
jarviss posted Mon, 31 December 2001 at 6:36 PM
jarviss posted Mon, 31 December 2001 at 7:03 PM
after looking at my reply....the path of the camera, when circling around the arrow would have to be animated to...to follow the arrows path.... so really, it would just be 1. a straight camera path from the start till it catches up with your arrow... 2. a circular camera path that in a perfect circle around your arrowhead...and tracks the arrowhead....and moves at the same velocity/direction as your arrowhead... i guess thats kinda like the drawing i made.... but the drawing is static....in reality the squiggles around the arrow would be one path..one circular path... im not sure if bryce allows multiple camera paths? or how it handles that... but maybe render part of the time line with the straight path up to the arrow and the rest of the timeline has the circle path.... there... in theory i think this works.. in bryce? i dunno -G
jarviss posted Mon, 31 December 2001 at 7:05 PM
p.s. is that guy really supposed to be shooting at that flying flaming globe? ;)
Rancidvolcom posted Mon, 31 December 2001 at 7:51 PM
hehe yeah, took me about 4 hours, no post in photoshop, but bryce wont allow multiple camera shots unless there is a way to do it...i'm a n00b also :) he shoots at the globey flamey thing