Forum: Poser - OFFICIAL


Subject: strange Mike's eyes after mapping texture on him

fuyanlu opened this issue on Jan 03, 2002 ยท 7 posts


fuyanlu posted Thu, 03 January 2002 at 10:42 PM

got a texture from DAZ. but his eyes look so wired after I put texture on him, what is wrong?

Jaager posted Fri, 04 January 2002 at 12:04 AM

It looks like the X trans is too positive on the right eye and too negative on the left. Select the right eye - d ch on the Xtrans slider and see what the menu shows. The menu will use values to the fourth place, but will only show values to the third, and will round the value it uses for the display. i.e. If you type in 0.0006, it will use 0.0006, but it will say that the value is 0.001


melanie posted Fri, 04 January 2002 at 11:13 AM

It's not the texture, it's his eyes. Both Mike and Vicki are slightly cross-eyed. I have to set the x trans on them every time. You can't save it; they simply won't save. I've tried it. I always set the right eye to about -8 and the left eye to about 8. This makes them look better. Melanie


melanie posted Fri, 04 January 2002 at 11:17 AM

Actually, that's -8.000 and 8.000, if you're double clicking on the dial. I just use the slider. Melanie


Jaager posted Fri, 04 January 2002 at 6:42 PM

You CAN save it. Just use EditPad, (or in Poser) xtrans for each eye left set min = 0.0008 max = 0.0008 k 0 0.0008 right set min = -0.0008 max = -0.0008 k 0 -0.0008 And those suckers ain't goin' anywhere.


melanie posted Fri, 04 January 2002 at 7:04 PM

Jaager, thanks! I'll do that. I just know that every time I tried to resave the figure in the conventional way, they always came back in crossed again. This is great! Melanie


Jaager posted Fri, 04 January 2002 at 7:42 PM

All body pose files have trans as well as rot settings. If the pose was made on a figure with eye at zero, it resets the eye location. Almost all poses are zero for all three eye trans. You must lock the channel if you want to keep any other value. The eye trans are necessary, the hip trans is also. The others = ? I just made a JNT.pz2 for my use that set the min/max for all the other trans channels to zero. My hand fix for V1 did the digits, I just made another to include everything but the eyes and hip (and not BODY).