sir_pyke opened this issue on Jan 05, 2002 ยท 7 posts
sir_pyke posted Sat, 05 January 2002 at 8:23 PM
bjbrown posted Sat, 05 January 2002 at 10:33 PM
Try searching through the tutorials here for one on transmaps. There is at least one, because I followed a link from here to one a couple of days ago.
geep posted Sat, 05 January 2002 at 10:58 PM
A trans(parency) map is just like a texture map
Note**
Where the transmap is BLACK, the object WILL NOT be visible.
Where the transmap is WHITE, the object WILL be visible.
Colors in a transmap (other than black and white) have no meaning. An exception to this is that varying shades of grey will give varying amounts of transparency.
Try this ... (using your favorite "paint" program)
Take a texmap for an object ...
Set "Highlight Size" to 0%
Set "Transparency Min" to 0%
Set "transparency Max" to 100%
Set "Transparency Falloff" to 0.0
... see what happens.
Also, you may have to convert the transmap image to a negative image to achieve the desired results. (See note** above)
Hint: make sure you set the "highlight" to BLACK (and zero) for the object using the transmap or the highlight will show up on transparent areas when you render.
cheers,
dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 05 January 2002 at 10:59 PM
GOOD LOOKIN' GUY!!!!!!! ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
sir_pyke posted Sat, 05 January 2002 at 11:23 PM
thank you i will try this..and why thank you i work out :D just gotta fix the textures and i will be of playgirl status haha
gg77 posted Sun, 06 January 2002 at 5:15 AM
To geep: If you are not a teacher, you should be. Very well thought out and organized advice. Thanks.
geep posted Sun, 06 January 2002 at 5:43 AM
merci buttercups. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019