sir_pyke opened this issue on Jan 06, 2002 ยท 7 posts
sir_pyke posted Sun, 06 January 2002 at 8:20 PM
is there a way to stop the limbs and such going all twisty outta shape looking like they got caught in an engine??
Little_Dragon posted Sun, 06 January 2002 at 9:07 PM
Practice. Lots and lots of practice. Or use the dials to move things.
sir_pyke posted Sun, 06 January 2002 at 9:10 PM
works for me!!
bjbrown posted Sun, 06 January 2002 at 9:29 PM
You can click on "Use Limits" for many figures, and then use Translate/Pull to pose them (and lock body parts when you get them close). The "Use Limits" option will keep you within normal joint movement, and move other parts to compensate for normal joint movment. After you use this method to get your pose close to where you want it, you can click off the "Use Limits" and use the dials for fine-tuning. If you do this, you shouldn't get many problems where your figures are twisted out of proportion.
sir_pyke posted Sun, 06 January 2002 at 9:32 PM
sweet..thank you!
ronknights posted Sun, 06 January 2002 at 10:18 PM
Attached Link: http://www.ronknights.com/poseme/index.html
Ahem, how about using Pose libraries. You just click on an icon to get a pose. Check out my tutorial.JimX posted Sun, 06 January 2002 at 10:40 PM
Also, try turning Inverse Kinematics off. They will sometimes cause incredible twisting. - JimX