MikeJ opened this issue on Jan 06, 2002 ยท 13 posts
MikeJ posted Sun, 06 January 2002 at 9:14 PM
This is atarting to drive me nutso. I'm just trying to animate a ball bouncing a couple of times. I made the ball, since the Poser ball isn't very round, and a couple of morph targets for it. The idea is that it falls, and when it hits the ground it squashes slightly, and bounces back up. Simple, eh? But it always starts squashing on the way down. The "squash" is being interpolated all through the fall, so it is by no means realistic. I thought maybe making the squash morph on it 0 at the frame before the contact with the floor, but that screwed it all up. So, what's the trick? I know it's something I'm doing wrong in the keyframing, but it's got me all screwed up. Thanks.