Forum: Poser - OFFICIAL


Subject: Help with Michael!

RnRWoman opened this issue on Jan 09, 2002 ยท 10 posts


RnRWoman posted Wed, 09 January 2002 at 8:24 PM

Hi all; Recently I'm trying to work on a specific look for Daz3D's Michael 2.0 for some renders I want to make. I've tried four times to achieve this look, and something still isn't right. I'm not sure what to do, so I figure this would be a good place to ask. I've also bought several morph packs, thinking it would help. But it only helps a little. I have seen people make Poser figures, and know from experience that it is possible, to where they look like certain celebraties or people. Here is a link to a real-life picture of someone that I am trying to model Michael after: http://singincall.com/images/steve17.jpg Does anyone know how I can achieve this? Everytime I try, Michael's face seems to look too long. I am thinking maybe it's because the subject matter has a tall forehead, and I'm not sure of any morph that would be able to push the eyebrows down, so I can shorten the nose. If anyone has any suggestions, or has seen a character pack or morphs that would even resemble the picture, PLEASE let me know. Any help is appreciated! I'm going nuts trying to figure this out LOL. Thanks. : ) -RockNRollWoman


gryffnn posted Wed, 09 January 2002 at 10:27 PM

It would help if you've got a view from the side, too. The more angles, the better. And if you post what you've got so far, folks can suggest ways to get closer. Modeling a real person is tough because our brains are built to pick up the most minute facial differences.


RnRWoman posted Wed, 09 January 2002 at 11:40 PM

Hey Gryffnn and all; Thanks for your suggestions! I uploaded quite a few pictures. I present URL's to them to you all in two catagories: Real person photos from different angles: http://singincall.com/images/face01.jpg http://singincall.com/images/face02.jpg http://singincall.com/images/stephencolor.jpg http://singincall.com/images/stephentest.jpg Rendered images of what I think "kinda" looks like him (mostly from the front), but I know something is missing (ignore the fact that he's bald LOL): http://singincall.com/images/test_stephen4.jpg http://singincall.com/images/renderstephen1.jpg http://singincall.com/images/renderstephen2.jpg Sorry for the incredibly long post, but I want to share these pics with you all and get some opinions and some suggestions. This is driving me nuts trying to to figure it out. Yeah, you can say that again, LOL. Thanks! -RockNRollWoman


gryffnn posted Thu, 10 January 2002 at 8:39 AM

I snagged the pics to look at when I've (hopefully) got time this weekend. BTW, test_stephen4.jpg seems to have a fish-eye lens effect. The face camera gives a more natural look if its focal length is set about 100mm; the default setting is way too low.


RnRWoman posted Thu, 10 January 2002 at 5:46 PM

Thanks, Gryffnn! Yeah, I recieved a telegram about that yesterday. To adjust the lens size. It does help quite a bit, but I tried to re-do the model, and there is still something missing. I'm thinking of maybe learning how to make morphs? Then I could morph it more specifically? Just an idea. Well thanks, and let me know when you get a chance to look at all of the pictures. I tried my best to get quite a few angles both RL pictures and Renders. -RockNRollWoman


RnRWoman posted Thu, 10 January 2002 at 5:47 PM

Thanks, Gryffnn! Yeah, I recieved a telegram about that yesterday. To adjust the lens size. It does help quite a bit, but I tried to re-do the model, and there is still something missing. I'm thinking of maybe learning how to make morphs? Then I could morph it more specifically? Just an idea. Well thanks, and let me know when you get a chance to look at all of the pictures. I tried my best to get quite a few angles both RL pictures and Renders. -RockNRollWoman


gryffnn posted Wed, 16 January 2002 at 3:07 PM

Finally got some time to play with my Michael2 (loaded with mine and others' morphs). This is what I came up with. Rendered it with DAZ's Michael2 high-resolution texture map. Not a bad match, but the brows need to be adjusted so they're more open at the center and thinner at the outsides. Hard to see it the nose really matches, etc. and you could spend a lot of time making custom morphs to tweak features. As I said, we're very aware of even the slightest differences in faces.

RnRWoman posted Wed, 16 January 2002 at 8:58 PM

Thanks again! That looks GREAT!! You did an excellent job. Yeah, true. That might could be done w/ post work. I think you did a great job on the nose. That's true. I am just learning what the magnets are all about. That's one way to make morphs. That's true. I guess the better we know the person we're trying to render in Poser, the more picky we are about the features. Hehe. -RockNRollWoman


gryffnn posted Wed, 16 January 2002 at 9:51 PM

Thanks. The test is if someone who knows him recognizes him. BTW, that's a render of the Poser window. I pasted your posted images into a 500x400 image, then set the poser window to that size and imported the image as background. Really helps when you're trying to get a specific look to be able to compare onscreen.


RnRWoman posted Wed, 16 January 2002 at 9:54 PM

Yw, I would recognise him without the pictures for sure. I showed a friend of mine a link to the picture, even he agreed. : ) That's a good idea! Better than tabbing back and forth. -RockNRollWoman