Penguinisto opened this issue on Jan 10, 2002 ยท 13 posts
Penguinisto posted Thu, 10 January 2002 at 9:42 AM
Attached Link: http://dynamic.gamespy.com/~weaponsfactory/view_ss.pl?id=Mon%20Apr%2023%2016:44:26%202001
Hello; While I've been lurking in this forum for about a month, I figure that it's time to give back in exchange for all the free stuff I've been busy wearing out my ethernet card over.I guess a bit of an intriduction is in order... Online, I've been building maps for Unreal Tournament for about two years ( examples at http://www.planetunreal.com/weaponsfactory ... one overall example image can be found at included link ), and before that for Quake2 ( http://www.captured.com/wfd/ ) Some maps have involved simple layouts, while others have been rather complex (like a 3/4-scale model of an RMS Titanic-like clone.) I've been dinking around with Bryce for awhile now, using it to make custom models for insertion into the maps...
However, I'd been getting a bit burned-out on the whole FPS gaming thing, and was frustrated by the limitations imposed by the game engines I'd been working in.
Now, I had only recently discovered, then purchased Poser (and it's the only reason I keep Windows on my laptop - I'm one of those Linux freaks you keep reading about), and even more recently found a decent and far less expensive (and Linux-usable) alternative to 3DS Max (ac3d, found at http://www.ac3d.org) -
So, if you've read this far, let me get to the meat of things. While I'm still learning the quirks of ac3d, I've found that between it and Bryce, I can do quite a bit in the way of rooms and structures, using Poser to apply the rather immense library of textures that I've collected over time (and suprisingly, very little of it is "industrial" in nature...)
Right now, I'm working on reproducing RMS Titanic's Grand Staircase, in Poser scale (however, due to lack of authentic artwork, I'll have to substitute the appropriate Maxfeld Parris prints instead.) ETA on this room should be two weeks or so, since I've already got most of the textures I'll need from the last rendition I did of it. Scale and curvature will be to scale. This will be more of a test run than anything else, and it'll go into the Free Stuff ocne I've tested it.
Once I get done with it, what else would you folks like to see in the way of scenery and settings? (esp. those who contribute heavily, since I owe you heavily :)
I know there's quite a few bedrooms out there (prolly too many IMHO, but understandable), and lots of castle/dungeon type settings. But what else would everyone like to really see?
Regd's,
/P