inacio opened this issue on Jan 13, 2002 ยท 4 posts
inacio posted Sun, 13 January 2002 at 10:14 PM
how i place a photo realistic texture in p4 character head? thank you,inacio zatz.
geep posted Sun, 13 January 2002 at 10:24 PM
You can use Steve Cox's UVMapper to create a "wire frame" picture (.bmp) of the object (model). Then use your favorite paint program to carefully place the prominent features (i.e., eyes, nose, mouth, etc.) in the proper positions on the "map." Now, blend or otherwise fill in the areas inbetween the areas that you "pasted," save it and use it as your tex map. Simple, huh? ;=]
P.S. It is not as simple as just pasting a picture of the face on the texmap. You'll get some interesting results if you do that since Poser does not map textures linearly.
cheers, (and happy texturing)
dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Jaager posted Sun, 13 January 2002 at 11:31 PM
Now only that, But a photo has highlight and shadow history in it. One of the major aspects of 3D models is that when they are rendered, the program supplies its own highlights and shadows. If you already have them on the texture before rendering and the lights in your scene are coming from a different location from that of the original photo, you are probably going to get both.
It is difficult to find panametric photos, parallel to the plane of the face, that are lit to produce no highlights or shadows. So, adapting what you have requires that you fake this. And, although the sides of the head and body are unfolded, they are still fore shortened a bit.
inacio posted Mon, 14 January 2002 at 12:15 AM
thank you,best wishes,inacio zatz.