HellBorn opened this issue on Jan 14, 2002 ยท 6 posts
HellBorn posted Mon, 14 January 2002 at 2:14 AM
I'm planning a new character based on Victoria2. How should I pack a character so that I do not violate copyright? I did take a look at DAZ but I'm not sure I do understand it right so could someone explain it in more simple terms! Can I modify the mesh? Is objaction mover still the way to go?
Arduino posted Mon, 14 January 2002 at 3:26 AM
A different way from mover is UvMapper An example of this technique is the character "Victoriafemina" Posted at Morph World http://morphs.bbay.com by Traveler
ronknights posted Mon, 14 January 2002 at 3:30 AM
You can look at the copyright threads which are already ongoing. Do a search if necessary.
Jaager posted Mon, 14 January 2002 at 5:49 AM
The new version of UVMapper encoding (UVS) will support the addition of new materials, but I am not sure it will encode a new geometry. If it will not, then objaction mover is your only option. If your new submission is free, this is no problem. If you wish to sell it, you will need permission to use OM. There was supposed to be a pro version of OM, but as far as I know, it has been hanging fire for a year. The DAZ info is more about how to do new character based on V2 morphs and share them in a way that protects their copyright. If it is morph based character, there are ways of doing this, that avoid the necessity for the character CR2. This will avoid needlessly burning bandwidth and drive space involved in re-providing V1 morphs, which everyone has already.
Traveler posted Mon, 14 January 2002 at 6:29 PM
UVS will support new materials and groups even. Just make sure you have the newest version of UV mapper.
Lyrra posted Mon, 14 January 2002 at 7:35 PM